Slimebeast said:
wholikeswood said: Hehehe, I'm amused at Slimebeast's deluded belief that the average Sony 1st party title loses money.
Industries differ; there's no way marketing for a game is as much as 50% of the title's budet (notable exception being Halo 3).
Also, in general throughout your posting, you just pull figures from your arse and even at times don't follow your own logic.
You suggest Pacific Rift had a budget of $15 million (lol - it was Motorstorm 1 in a jungle setting) and then suggest that its marketing was $10 million (lol #1 - it was not marketed heavily at all, lol #2 - that's not even following your own ridiculous "50% rule").
Oh, and really pointless suggesting that Warhawk didn't at least break even. Hardly the most expensive game ever created, and even without PSN sales and with poorly-tracked disc numbers we know it passed the half million mark (and all PSN and disc combined, I'd be confident of ~ 1 million).
Only Lair was a real stinker, and even then, if we estimate EU sales, it probably broke 500k... |
Well, lol@you for believing that every Sony game including Lair made a profit.
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Lair probablly made small loss. THe game probablly took a while to make back the costs of production. Games like these aren't healthy for the publishers. Publishers rely on a games income to finance their present products. When the income of the games are less than they are spending it hurts them. It's just not financially viable to make a game that doesn't make enough money to fund future products of it being on the market. Remmeeber sony gets money on each item SHIPPED not sold. so those bargin bin sales (that vgc probablly didnt track) doesnt effect sony.