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Forums - Microsoft - Carmack: Rage runs faster on Xbox 360

leo-j said:
How the hell is the RSX slower if it runs at a faster speed than the GPU in the 360.. 550MHZ vs 500 MHZ?


MHZ is not a good measure of speed since both GPUs are very different, the Ati one is better by design. MHZ is just one part of the big picture. And yeap, Rage probably is one of the best looking games of this gen.



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yo_john117 said:
shanbcn said:
Lol 4 discs for 360? How can you play open world FPS with 4 discs?

Quite simply actually.  Once your done with disc 1 you take it out and insert disc 2, and so forth until you reach disc 4.

Or if your a lucky bastard like me you just install all 4 discs to your hard drive and just play off of one the whole time.


That actually works? I installed SO4 to my 120GB HDD and it still made me switch discs.



leo-j said:
How the hell is the RSX slower if it runs at a faster speed than the GPU in the 360.. 550MHZ vs 500 MHZ?


But But the Megahertz. 

Expert Testimony on the RSX shows you megahertz don't matter.



Repent or be destroyed

Nah it's not on 4 discs. He said he doesn't want to make more than 2 discs in an interview, because the game has two large areas.



Dont most developer credit the x360 gpu as the better one?



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Well I really am not an expert on anything CPU or GPU so w.e



 

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leo-j said:
How the hell is the RSX slower if it runs at a faster speed than the GPU in the 360.. 550MHZ vs 500 MHZ?


My microwave oven works at 2.45 GHz and it doesn't play games better than the 360 or PS3.

 



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leo-j said:
@slimebeast

How is it the greatest looking game this generation


Cause of this. Incredible detail.

http://www.gametrailers.com" title="GameTrailers.com">Video Games | http://www.gametrailers.com/game/5315.html" title="Rage">Rage | http://www.gametrailers.com/player/38582.html" title="Quake Con 08: In-game Teaser HD">Quake Con 08: In-game Teaser HD



cloofoofoo said:

Dont most developer credit the x360 gpu as the better one?

On a simple GPU to GPU comparison yes, I believe they do - however, it's my understanding that if a developer wants to really code well on the PS3, they must leverage the GPU in conjunction with SPEs and properly utilize the split memory of the PS3.  Some do (mainly exclusives, 2nd party, etc) and most apparently don't - or only partially so.

 



Try to be reasonable... its easier than you think...

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