Zizzla_Rachet said:
Ultibankai said: He said the CPU is about the same....., I stopped reading at that point (not really). The cell is way more powerful than what can be found in the 360. The only reason I can fathom for the PS3 to be lagging behind like that, is because the developer isn't familiar with the architecture (Like the developer Valve, which prefers and are more acclimated to PC development). They can't fully wrap their heads around the complexity of the Cell architecture. Can't blame them though this will be their first NEXT-GEN game. |
How much more powerfull is the Cell compare to the Xenon...When the Xenon is a Modified version of the Cell (Read up..IBM Konfirmed this)
And as to the complexity of the Cell...Acording to PS3 fans (The games do look good) PS3 sony games have the best graphics on the market and are yet to be matched...How is it that Sony is not working with third parties to get the results they get?
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The PS3 has more raw horsepower than 360, however it has a weaker GPU.
The issue is that to properly code for PS3 for a high end gaming engine, you cannot just use the GPU as a GPU, you must also use the SPEs to assist the GPU and use memory differently.
In the end the real problem is that the PS3 remains different enough that having a common engine that runs well on PS3, 360 and PC is very hard to achieve. Carmack remains, I believe, the best engine coder in the world (although his experience is heavily slanted to PC andbe extension 360) so if he is struggling it just confirms this.
What's pretty clear is:
1) if you build purely to PS3 design needs you can produce amazing results - Uncharted, Killzone 2, GT5:P, etc.
2) if you genuinely lead on PS3 then port to PC, 360, you can most efficiently achieve parity - Burnout Paradise, etc.
3) if you have two teams and apparently some unique code mixed with common code, you can achieve parity - CoD4, etc.
4) if you code for common engine it requires extra effort to get parity - this is where I think id is right now with Tech 5. I expect them to further adapt the code to get to parity, but clearly they are not there yet. Epic seemed to go through same process with Unreal tech
5) if you code for 360 and PC then port, you are not going to get parity without considerable changes to the code base
My take from the evidence anyway.
So, the PS3 can definately equal and may well be possible of slightly exceeding 360, but it takes specific effort to do so.