Ratchet and Clank A Crack in Time finally brings the graphical quality of pre-rendered CGI to video game consoles. Insomniac's hard work has finally produced CGI quality graphics rendered in real-time on the PlayStation 3. Sure, it might not quite be at Wall-E level yet, but Toy Story 2 quality pre-rendered graphics have definately been reached. Insomniac Games, who have produced more games for the PS3 than any other developer (Resistance 1, Ratchet and Clank: Tools of Destruction, Resistance 2) brings their fourth game, Ratchet and Clank: A Crack in Time (or what they like to call Clock Blockers) with an even more polished engine. The pre-defined animation and limited scope of the cutscenes mean that Insomniac can pull more out of the PS3 for their real-time rendered cutscenes in A Crack in Time, though the gameplay graphics are just as spectacular. Have a look at the comparison picture below, featuring a new screenshot released by Insomniac and Sony (it may be a super-sampled shot, but that's what you can expect to see in the in-game cutscenes), to see how far video game graphics have come, from a rumoured Sony comment that the PlayStation 2 could produced Toy Story quality graphics, to the reality of Insomniac's work on the PS3.
http://www.gamezine.co.uk/news/games/r/ratchet-and-clank-future-a-crack-in-time/ratchet-finally-brings-toy-story-pre-rendered-graphics-$1313581.htm
You need to go on the link to look at the images.










