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Forums - Nintendo - 5 X360/PS3 games that can benefit from wiimote controls.

HAHAHA. MGS4 with Wiimote controls would lose all the thrill.

Imagine, the voiceover is saying "Now Snake, you can camouflague into natural surroundings using your stealth suit", whilst Snake is waltzing along the main road with his pistol out, every bullet finding an enemy head. MGS4 is designed around the enemies being enough of a challenge to force you to use stealth, and the challenge in the fights is derived from the control scheme.

If you wanted to give the player a Wiimote, you would have to
Half Snake's Health
Double everyone else's health
Half the amount of ammo dropped



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Tiger Woods
Virtua Tennis
MLB the Show

Probably some other similar titles.



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dsister44 said:
I would like Halo wars with motion control


Have you seen "Ruse" that looks pretty impressive and they use a zoom function to get over the normal issues with a controller.



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LordTheNightKnight said:
What about Fight Night with dual wielded Motion+ Wiimotes?

And claiming it's just an opinion that shooters control better on the Wii is false. I've played dual analog shooters. They are doable, but the IR pointer makes aiming much faster and easier (just below the level of a mouse).

I'm sorry, but what you think controls better across varying platforms is an opinion.



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I will give Godfather credit for having great motion/fighting controls but Scarface is what innovated as far as 3rd person camera control is concerned. Godfather used the D-pad to control the camera. Scarface used IR...

Also, there is no way that Fight Night would improve with motion. Personally if I were making a Fight Night for Wii I would use button presses with motion finishers like NMH only with more buttons than just A coming into play...

Finally, I just made a thread detailing all of the genres that improve with motion/IR last week and the only ones I came with that don't are Fighting games, Platformers, Action/Adventure, Turn-Based J-RPGs, and Simulation Racing.  Everything else has been shown to be better with motion or IR in some way IMO.

The only way Natal or PSWand will take off this gen is if they lauch a huge game like Halo 4 or Final Fantasy XIV or something with exclusive motion/camera/IR controls...  Otherwise look for pack-ins of motion controllers with pretty much all next-gen consoles..



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LordTheNightKnight said:
Onyxmeth said:
LordTheNightKnight said:
What about Fight Night with dual wielded Motion+ Wiimotes?

And claiming it's just an opinion that shooters control better on the Wii is false. I've played dual analog shooters. They are doable, but the IR pointer makes aiming much faster and easier (just below the level of a mouse).

It really doesn't fix the problem, nor is that a very good solution in the first place just because of the cost going into playing it single player. Your character is still being shown from a side view, which does not bode well for throwing jabs at the screen and having your character throwing jabs to the right or left as opposed to straight ahead. Also dual wielding Wiimotes means both blocking and dodging become nearly impossible because of the disorientation of trying to aim a block or dodge with your body attached to the side view of your character. Then you need to move with your D-Pad, which isn't a total deal breaker, but unattaching it from the left analog isn't exactly a step up. Frankly, Fight Night is fine just the way it is currently. It's level of precise actions really don't bode well for anything but dual analogs. I think people get confused and think that because arcade-like boxing games with little to no movement like Punch Out and Wii Sports Boxing work on the Wii that any boxing game will. That happens to not be the case.

Also, shooters controlling better on the Wii is still an opinion, albeit a very popular one. There are still possible drawbacks to a game like COD4 for example. While the IR pointer is undoubtedly better, I ask how do you map the rest of the controls to the Wiimote and nunchuck combo? Some of the buttons on the Wiimote are ridiculously out of range when handling the Wiimote like a remote control, and I'm not so sure motion control will sub in for button replacement.

1. Well obviously the view would change, but movement with those would be a problem.

2. Buttons would be an issue, but they need not map things to motion control needlessly. Find what things work and what don't. And if there is something mapped to motion control, do what Capcom did, just one motion. If there are two, map one to the Wiimote and the other to the nunchuck.

And as far as I heard World At War did successfuly work the controls, and still had all the buttons on the HD versions.

1. The rules of the thread were that the games remain the same, only adding Wiimote support to them for enhancement. If you change something as drastic as the viewpoint in Fight Night, it's no longer the same game, but one that is currently not suited for motion in it's current form.

2. I can't vouch for World at War on Wii since I've never played it, but here's how I'd do Modern Warfare for the Wiimote and Nunchuck:

Analog Stick=Move
IR Pointer=Look Around
A=Iron Sights
B=Shoot
C=Reload
Z=Jump
1 + Throwing motion=Special grenades
2 + Throwing motion=Frag Grenades
D-Pad Left=Perk 1 item
D-Pad Up=Night vision goggles
D-Pad Right=Activate Three, Five and Seven Kill rewards
D-Pad Down=Pull up map

The only things I can't quite figure out is how to map the melee strike and how to crouch. Any ideas? Can anyone with WaW for Wii drop the control scheme?



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silentmac said:

I will give Godfather credit for having great motion/fighting controls but Scarface is what innovated as far as 3rd person camera control is concerned. Godfather used the D-pad to control the camera. Scarface used IR...

Also, there is no way that Fight Night would improve with motion. Personally if I were making a Fight Night for Wii I would use button presses with motion finishers like NMH only with more buttons than just A coming into play...

Finally, I just made a thread detailing all of the genres that improve with motion/IR last week and the only ones I came with that don't are Fighting games, Platformers, Action/Adventure, Turn-Based J-RPGs, and Simulation Racing.  Everything else has been shown to be better with motion or IR in some way IMO.

The only way Natal or PSWand will take off this gen is if they lauch a huge game like Halo 4 or Final Fantasy XIV or something with exclusive motion/camera/IR controls...  Otherwise look for pack-ins of motion controllers with pretty much all next-gen consoles..

So, with Action games and Turn Based JRPGs motion doesn't matter. If that's true then, it's the same with the other kind JRPGs or just RPGs in general.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

1. The rules of the thread were that the games remain the same, only adding Wiimote support to them for enhancement. If you change something as drastic as the viewpoint in Fight Night, it's no longer the same game, but one that is currently not suited for motion in it's current form.

Oops, forgot that part. They would have to make a new Fight Night game to work with that.



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outlawauron said:
silentmac said:

I will give Godfather credit for having great motion/fighting controls but Scarface is what innovated as far as 3rd person camera control is concerned. Godfather used the D-pad to control the camera. Scarface used IR...

Also, there is no way that Fight Night would improve with motion. Personally if I were making a Fight Night for Wii I would use button presses with motion finishers like NMH only with more buttons than just A coming into play...

Finally, I just made a thread detailing all of the genres that improve with motion/IR last week and the only ones I came with that don't are Fighting games, Platformers, Action/Adventure, Turn-Based J-RPGs, and Simulation Racing.  Everything else has been shown to be better with motion or IR in some way IMO.

The only way Natal or PSWand will take off this gen is if they lauch a huge game like Halo 4 or Final Fantasy XIV or something with exclusive motion/camera/IR controls...  Otherwise look for pack-ins of motion controllers with pretty much all next-gen consoles..

So, with Action games and Turn Based JRPGs motion doesn't matter. If that's true then, it's the same with the other kind JRPGs or just RPGs in general.

Well with WM+ I can see there being a bit of a benefit to games like Zelda etc. but it does get tiresome to play a long game like this with all motion.  I can also see WRPGs using motion effectively but honestly the use of IR has done more for Wii games IMO than motion...



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outlawauron said:
silentmac said:

I will give Godfather credit for having great motion/fighting controls but Scarface is what innovated as far as 3rd person camera control is concerned. Godfather used the D-pad to control the camera. Scarface used IR...

Also, there is no way that Fight Night would improve with motion. Personally if I were making a Fight Night for Wii I would use button presses with motion finishers like NMH only with more buttons than just A coming into play...

Finally, I just made a thread detailing all of the genres that improve with motion/IR last week and the only ones I came with that don't are Fighting games, Platformers, Action/Adventure, Turn-Based J-RPGs, and Simulation Racing.  Everything else has been shown to be better with motion or IR in some way IMO.

The only way Natal or PSWand will take off this gen is if they lauch a huge game like Halo 4 or Final Fantasy XIV or something with exclusive motion/camera/IR controls...  Otherwise look for pack-ins of motion controllers with pretty much all next-gen consoles..

So, with Action games and Turn Based JRPGs motion doesn't matter. If that's true then, it's the same with the other kind JRPGs or just RPGs in general.

The pointer function can help Turn-Based JRPG a whole lot just like the mouse help navigate thru windows menus.  Being able to select the enemy you want to attack just by pointing  or circle a group of enemies would great and easy instead of going thru a rotation with the d-pad or analog sticks.  Imagine just using your keyboard and no mouse to navigate your computer.

Motion can be fun with different attacks and magic spells.



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