LordTheNightKnight said:
Onyxmeth said:
LordTheNightKnight said: What about Fight Night with dual wielded Motion+ Wiimotes?
And claiming it's just an opinion that shooters control better on the Wii is false. I've played dual analog shooters. They are doable, but the IR pointer makes aiming much faster and easier (just below the level of a mouse). |
It really doesn't fix the problem, nor is that a very good solution in the first place just because of the cost going into playing it single player. Your character is still being shown from a side view, which does not bode well for throwing jabs at the screen and having your character throwing jabs to the right or left as opposed to straight ahead. Also dual wielding Wiimotes means both blocking and dodging become nearly impossible because of the disorientation of trying to aim a block or dodge with your body attached to the side view of your character. Then you need to move with your D-Pad, which isn't a total deal breaker, but unattaching it from the left analog isn't exactly a step up. Frankly, Fight Night is fine just the way it is currently. It's level of precise actions really don't bode well for anything but dual analogs. I think people get confused and think that because arcade-like boxing games with little to no movement like Punch Out and Wii Sports Boxing work on the Wii that any boxing game will. That happens to not be the case.
Also, shooters controlling better on the Wii is still an opinion, albeit a very popular one. There are still possible drawbacks to a game like COD4 for example. While the IR pointer is undoubtedly better, I ask how do you map the rest of the controls to the Wiimote and nunchuck combo? Some of the buttons on the Wiimote are ridiculously out of range when handling the Wiimote like a remote control, and I'm not so sure motion control will sub in for button replacement.
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1. Well obviously the view would change, but movement with those would be a problem.
2. Buttons would be an issue, but they need not map things to motion control needlessly. Find what things work and what don't. And if there is something mapped to motion control, do what Capcom did, just one motion. If there are two, map one to the Wiimote and the other to the nunchuck.
And as far as I heard World At War did successfuly work the controls, and still had all the buttons on the HD versions.
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1. The rules of the thread were that the games remain the same, only adding Wiimote support to them for enhancement. If you change something as drastic as the viewpoint in Fight Night, it's no longer the same game, but one that is currently not suited for motion in it's current form.
2. I can't vouch for World at War on Wii since I've never played it, but here's how I'd do Modern Warfare for the Wiimote and Nunchuck:
Analog Stick=Move
IR Pointer=Look Around
A=Iron Sights
B=Shoot
C=Reload
Z=Jump
1 + Throwing motion=Special grenades
2 + Throwing motion=Frag Grenades
D-Pad Left=Perk 1 item
D-Pad Up=Night vision goggles
D-Pad Right=Activate Three, Five and Seven Kill rewards
D-Pad Down=Pull up map
The only things I can't quite figure out is how to map the melee strike and how to crouch. Any ideas? Can anyone with WaW for Wii drop the control scheme?