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outlawauron said:
silentmac said:

I will give Godfather credit for having great motion/fighting controls but Scarface is what innovated as far as 3rd person camera control is concerned. Godfather used the D-pad to control the camera. Scarface used IR...

Also, there is no way that Fight Night would improve with motion. Personally if I were making a Fight Night for Wii I would use button presses with motion finishers like NMH only with more buttons than just A coming into play...

Finally, I just made a thread detailing all of the genres that improve with motion/IR last week and the only ones I came with that don't are Fighting games, Platformers, Action/Adventure, Turn-Based J-RPGs, and Simulation Racing.  Everything else has been shown to be better with motion or IR in some way IMO.

The only way Natal or PSWand will take off this gen is if they lauch a huge game like Halo 4 or Final Fantasy XIV or something with exclusive motion/camera/IR controls...  Otherwise look for pack-ins of motion controllers with pretty much all next-gen consoles..

So, with Action games and Turn Based JRPGs motion doesn't matter. If that's true then, it's the same with the other kind JRPGs or just RPGs in general.

The pointer function can help Turn-Based JRPG a whole lot just like the mouse help navigate thru windows menus.  Being able to select the enemy you want to attack just by pointing  or circle a group of enemies would great and easy instead of going thru a rotation with the d-pad or analog sticks.  Imagine just using your keyboard and no mouse to navigate your computer.

Motion can be fun with different attacks and magic spells.



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