outlawauron said:
So, with Action games and Turn Based JRPGs motion doesn't matter. If that's true then, it's the same with the other kind JRPGs or just RPGs in general. |
The pointer function can help Turn-Based JRPG a whole lot just like the mouse help navigate thru windows menus. Being able to select the enemy you want to attack just by pointing or circle a group of enemies would great and easy instead of going thru a rotation with the d-pad or analog sticks. Imagine just using your keyboard and no mouse to navigate your computer.
Motion can be fun with different attacks and magic spells.
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