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outlawauron said:
silentmac said:

I will give Godfather credit for having great motion/fighting controls but Scarface is what innovated as far as 3rd person camera control is concerned. Godfather used the D-pad to control the camera. Scarface used IR...

Also, there is no way that Fight Night would improve with motion. Personally if I were making a Fight Night for Wii I would use button presses with motion finishers like NMH only with more buttons than just A coming into play...

Finally, I just made a thread detailing all of the genres that improve with motion/IR last week and the only ones I came with that don't are Fighting games, Platformers, Action/Adventure, Turn-Based J-RPGs, and Simulation Racing.  Everything else has been shown to be better with motion or IR in some way IMO.

The only way Natal or PSWand will take off this gen is if they lauch a huge game like Halo 4 or Final Fantasy XIV or something with exclusive motion/camera/IR controls...  Otherwise look for pack-ins of motion controllers with pretty much all next-gen consoles..

So, with Action games and Turn Based JRPGs motion doesn't matter. If that's true then, it's the same with the other kind JRPGs or just RPGs in general.

Well with WM+ I can see there being a bit of a benefit to games like Zelda etc. but it does get tiresome to play a long game like this with all motion.  I can also see WRPGs using motion effectively but honestly the use of IR has done more for Wii games IMO than motion...



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