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Forums - Nintendo Discussion - The Wii wil never get the kind of third party support that the PS2 had.

TheSource said:

Hmm I've been looking for an opportunity to use this...

This is the number of games by platform made by third party developers to sell over 100,000 units in a month on one of the three platforms. Something like Call of Duty 4 or Mario & Sonic appears many months. I picked 100k because few titles that do 100k in a month stop fail to get to 200k/300k which is usually profitable.

The issue with the top teams not developing for Wii is that games which do blockbuster figures which I've called 200k in a month worldwide - are still mostly on PS3/360. Wii did top its rivals in December 2008 though due to the sheer volume of hardware and content available that Christmas. On the other hand, when you look at all the platforms the manufacturers have...it is pretty clear a major transition in third party support began last year.

The 100k level transition has been more dramatic and it goes a long way to explaining why retailers bought 402,500,000 games for Wii/DS/GBA in the year ending March 2009

 

Those graphs indeniably show things except you forgot to mention one thing for the holyday spike which kinda skews the analysis alot.

Pretty much 90% of the titles released during the October-December period manage to sell 100k worldwide for November/December even the title that are terrible. That's just how the gaming software industry works...

So the only thing the Holyday spike really shows is that more title were released for the Wii during that period ( which we already knew...)

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

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--OkeyDokey-- said:

It's not because the games won't sell, it's because nobody wants to make games on outdated hardware. That's really all there is to it. The PS2 was less powerful than the competition, but it was powerful enough.


Hmm, ps3 and xbox360 use outdated hardware. Rephrase your sentence because what you just said is horribly wrong.



3rd parties hate the Wii because they have to change their approach. Last gen, when all competiting systems were more or less the same technically, making a hit game was easy: Make sure it looks better than its predecessor.

Today the market leader doesn't allow for doing it that way, so what to do? A lot of 3rd parties heavily rely on their games being cutting edge in the visual department. On the Wii, they can't. What's worse is that the technology is there (on ps3 and 360), so the level of expectations has already been raised - there's no way for them to impress with a Wii game, especially when they try doing multiplatform releases. In an industry based on "bigger is better", downgrading just isn't sexy.

Clever move on Nintendo's part... Multiplat doesn't work, because people won't buy a Wii game when it's just the ugly sibling of a shiny HD version. Since ignoring the market leader is not an option either, 3rd parties will have to increase their exclusive Wii support.



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii) 
Ail said:
TheSource said:

Hmm I've been looking for an opportunity to use this...

This is the number of games by platform made by third party developers to sell over 100,000 units in a month on one of the three platforms. Something like Call of Duty 4 or Mario & Sonic appears many months. I picked 100k because few titles that do 100k in a month stop fail to get to 200k/300k which is usually profitable.

The issue with the top teams not developing for Wii is that games which do blockbuster figures which I've called 200k in a month worldwide - are still mostly on PS3/360. Wii did top its rivals in December 2008 though due to the sheer volume of hardware and content available that Christmas. On the other hand, when you look at all the platforms the manufacturers have...it is pretty clear a major transition in third party support began last year.

The 100k level transition has been more dramatic and it goes a long way to explaining why retailers bought 402,500,000 games for Wii/DS/GBA in the year ending March 2009

 

Those graphs indeniably show things except you forgot to mention one thing for the holyday spike which kinda skews the analysis alot.

Pretty much 90% of the titles released during the October-December period manage to sell 100k worldwide for November/December even the title that are terrible. That's just how the gaming software industry works...

So the only thing the Holyday spike really shows is that more title were released for the Wii during that period ( which we already knew...)

 

Also, those figures do not take into account, and adjust for bundling.



Past Avatar picture!!!

Don't forget your helmet there, Master Chief!

Samus Aran said:
--OkeyDokey-- said:

It's not because the games won't sell, it's because nobody wants to make games on outdated hardware. That's really all there is to it. The PS2 was less powerful than the competition, but it was powerful enough.


Hmm, ps3 and xbox360 use outdated hardware. Rephrase your sentence because what you just said is horribly wrong.


So he should correct it to that Wii uses ancient hardware?



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KillerMan said:
Samus Aran said:
--OkeyDokey-- said:

It's not because the games won't sell, it's because nobody wants to make games on outdated hardware. That's really all there is to it. The PS2 was less powerful than the competition, but it was powerful enough.


Hmm, ps3 and xbox360 use outdated hardware. Rephrase your sentence because what you just said is horribly wrong.


So he should correct it to that Wii uses ancient hardware?

He should write that 'all' consoles are outdated by their launch.



In the wilderness we go alone with our new knowledge and strength.

I think things are going in proportion to last gen, obviously the PS2 was out first and ran away with the competition. It was the best and most logical platform to develop for from the start. With the Wii, the 360 was out a year ealier, and the Wii's sucess was not as guarenteed ass the PS2's was, Wii sales did explode but PS360 sales were pretty solid too and PS3 and 360 are already above the Gamecube and Xbox (nearly for the PS3) and we're only 3/4 years in.

Obviously now we're seeing a bit more of a shift, thats my take on it anyway, shoot me down if you want!



 

Stefan.De.Machtige said:
KillerMan said:
Samus Aran said:
--OkeyDokey-- said:

It's not because the games won't sell, it's because nobody wants to make games on outdated hardware. That's really all there is to it. The PS2 was less powerful than the competition, but it was powerful enough.


Hmm, ps3 and xbox360 use outdated hardware. Rephrase your sentence because what you just said is horribly wrong.


So he should correct it to that Wii uses ancient hardware?

He should write that 'all' consoles are outdated by their launch.


But I think he meant that Wii is a lot more outdated when compared to X360 and PS3. Wii uses basically last gen tech.



KillerMan said:
Stefan.De.Machtige said:
KillerMan said:
Samus Aran said:
--OkeyDokey-- said:

It's not because the games won't sell, it's because nobody wants to make games on outdated hardware. That's really all there is to it. The PS2 was less powerful than the competition, but it was powerful enough.


Hmm, ps3 and xbox360 use outdated hardware. Rephrase your sentence because what you just said is horribly wrong.


So he should correct it to that Wii uses ancient hardware?

He should write that 'all' consoles are outdated by their launch.


But I think he meant that Wii is a lot more outdated when compared to X360 and PS3. Wii uses basically last gen tech.

It was blatently obvious that's what he meant.



Past Avatar picture!!!

Don't forget your helmet there, Master Chief!

Third party publishers move in a herd, and very few are willing to break free of the "Safety" of the herd even if they're heading to slaughter ... The reality of the market is that (no matter how popular a genre is on a platform) only the top handful of games released for any genre on a particluar platform in a year sell particularly well, and at some point it makes sense to produce that kind of game for a platform where the genre isn't as popular than to produce another game on a platform where it is popular.

With shooters (as an example) the top 3 or 4 released for HD consoles in a year have demonstrated really strong sales, but beyond that the sales are no better than what (the often third rate) shooters on the Wii have sold; and with (often) 10 to 15 first person shooters being released on the HD consoles, 5 to 10 of them will face the high development costs of HD consoles without being able to see sales that are better than (the often third rate) shooters on the Wii.

Now there is some truth to many developers wanting to focus on higher performance systems, but at the end of the day publishers dictate what games are produced to which platforms; and developers have (in the past) switched platforms of what they were proposing to publishers because the publisher was looking for games for another platform (even if it means that the developer doesn't get to play with the latest and greatest technology).