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Ail said:
TheSource said:

Hmm I've been looking for an opportunity to use this...

This is the number of games by platform made by third party developers to sell over 100,000 units in a month on one of the three platforms. Something like Call of Duty 4 or Mario & Sonic appears many months. I picked 100k because few titles that do 100k in a month stop fail to get to 200k/300k which is usually profitable.

The issue with the top teams not developing for Wii is that games which do blockbuster figures which I've called 200k in a month worldwide - are still mostly on PS3/360. Wii did top its rivals in December 2008 though due to the sheer volume of hardware and content available that Christmas. On the other hand, when you look at all the platforms the manufacturers have...it is pretty clear a major transition in third party support began last year.

The 100k level transition has been more dramatic and it goes a long way to explaining why retailers bought 402,500,000 games for Wii/DS/GBA in the year ending March 2009

 

Those graphs indeniably show things except you forgot to mention one thing for the holyday spike which kinda skews the analysis alot.

Pretty much 90% of the titles released during the October-December period manage to sell 100k worldwide for November/December even the title that are terrible. That's just how the gaming software industry works...

So the only thing the Holyday spike really shows is that more title were released for the Wii during that period ( which we already knew...)

 

Also, those figures do not take into account, and adjust for bundling.



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