Slimebeast said:
largedarryl said:
Slimebeast said:
hatmoza said:
Torillian said:
well ya know what they say about people assuming. I most definitely did beat the game, and yes you don't have to do all the information gathering quests, but when they all suck that isn't really much help. Not to mention I wanted to do them all to get *gasp* all the information so that maybe I could kill someone with a little forethought for once, but it always just degenerated into me running in there, killing the guy, and running away. They should learn from games like Hitman. Hell even Oblivion's assassin guild quests gave you more choices for how to kill a person than Assassin's Creed did.
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You did not just compare AC to the disgrace which is oblivion!
I see where the problem is here! You played this on the PS3?? Because if you did, you weren't rewarded for a stealth assassination! I think I finally understand why people felt this game was fruitless!
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That comment made me disappointed Hatmoza. Oblivion and Assassin's Creed are both incredible games, and Oblivion is the one game that rule all other games. The only little flaw in Oblivion was the leveling system (enemies level with you), but it's a minor detail in the big picture, and also that design feature has a good excuse in that it's very hard to design a game and keep it challenging when your are free to go anywhere you want - in the largest game ever made.
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How do you refer to Oblivion as the largest game ever made? Morrowind contained more area then Oblivion. How can you label the horribly broken leveled items system as a little flaw. And I'm pretty sure I've seen you praise Fallout 3 as well, guess what a leveled enemy system is in that game as well (it is also extremely prevalent in Morrowind, the only really broken thing with Oblivion is the leveled equipment of random bandits).
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Who is bigger, Morrowind or Oblivion is under debate, but on the official Elder Scrolls forums the majority is clearly leaning towards Oblivion, and it's always ben my impression too. Not just in total land area (because that's obvious been beaten by other games such as Arma II already) but in overall content - the number of dungeons, quests, cities, NPCs, items, the amount of dialogue, how much lore is presented - Oblivion is bigger, and beats Morrowind as well as every other game, so if you have that as a definition of 'largest' game then Oblivion is the king.
Of course I praise Fallout 3, just not as much as Oblivion. And personally for me leveling enemies was no big deal, even if I admit that such a detail as bandits having Glass and Deidra equipment was a bit laughable lol.
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It was even more laughable when the bandit with Deidra equipment askes you for 10 gold. I had always fealt that Morrowind had a better and more varied array of missions, and Oblivion (with more missions and dungeons) didn't have that much variety (3 different mission types, IMO). Oblivion does have more dungeons, but because of their leveling system there was no need to go in any of them. This realistacally makes the game smaller because there is never anything unique in any of the dungeons. Even though the game is techinacally bigger, the fact that 90% of the dungeons are carbon copies of each other completely invalidates the increase in size.
I will compliment Bethesda on fixing these issues with Fallout 3 (my only complaint was they used the Fallout name/setting to do this). Hopefully when they make ES:VI they can revamp a lot of Oblivion and intigrate the good parts of Fallout 3 and they will have a fantastic game (hopefully a revamp of the combat system, I'm still horribly disapointed with how close range combat is handled by games focussed on fighting).
On a side note, if Bethesda keeps the skill based mini-games (ala lockpick/persuasion/etc.) I will not be happy.