Slimebeast said:
hatmoza said:
Torillian said:
well ya know what they say about people assuming. I most definitely did beat the game, and yes you don't have to do all the information gathering quests, but when they all suck that isn't really much help. Not to mention I wanted to do them all to get *gasp* all the information so that maybe I could kill someone with a little forethought for once, but it always just degenerated into me running in there, killing the guy, and running away. They should learn from games like Hitman. Hell even Oblivion's assassin guild quests gave you more choices for how to kill a person than Assassin's Creed did.
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You did not just compare AC to the disgrace which is oblivion!
I see where the problem is here! You played this on the PS3?? Because if you did, you weren't rewarded for a stealth assassination! I think I finally understand why people felt this game was fruitless!
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That comment made me disappointed Hatmoza. Oblivion and Assassin's Creed are both incredible games, and Oblivion is the one game that rule all other games. The only little flaw in Oblivion was the leveling system (enemies level with you), but it's a minor detail in the big picture, and also that design feature has a good excuse in that it's very hard to design a game and keep it challenging when your are free to go anywhere you want - in the largest game ever made.
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How do you refer to Oblivion as the largest game ever made? Morrowind contained more area then Oblivion. How can you label the horribly broken leveled items system as a little flaw. And I'm pretty sure I've seen you praise Fallout 3 as well, guess what a leveled enemy system is in that game as well (it is also extremely prevalent in Morrowind, the only really broken thing with Oblivion is the leveled equipment of random bandits).
@hatmoza, I played the entire game, and there were very few assissinations that could be done as a stealth assissination. Not to mention that the last 2 targets are nothing more than extended sword fighting scenes, seems strange to end a stealth assissination game with an action/swordfighting game.