Dual analog is a joked compared to IR plus motion controls. Heck, I even like DS controls more than dual analog.
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Dual analog is a joked compared to IR plus motion controls. Heck, I even like DS controls more than dual analog.
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@ Werekitten
True in FPS/TPS's the Wii Remote is acting as the right analog stick. But that isn't to say that a button plus gesture couldn't act as a button press by locking the camera while the action is performed. The whole point is that the Wii remote has
4 easily accessible buttons (Z, C, B, A)
with 3-5 moderately accessible buttons (+, -, down, left, right)
and 3 hard to reach buttons (1,2, up)
but if you consider nunchuck shake, wii remote shake, and multiple button (A+B)/button motion possibilities (Z+Nunchuck Shake) it becomes apparent that there are more than enough inputs even discounting the hard to reach buttons.
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I agree with all of your choices in genres where IR is better than DA. Games like PES are so much more advanced in their control scheme when using IR. At the same time they are far more gratifying.
The next console I own will not have DA ;)
@Silentmac
I never said the Wii hasn't enough input options. There are plenty.
Viper1 started the issue about how many buttons or input options you can access without abandoning the analog sticks and I corrected him on the very specific subject. I simply find fair that in this hypothetical situation (can't leave the sticks) you also have to dismiss one between wiimote IR pointing and wiimote gestures. For example in an FPS shaking the wiimote to reload is more disruptive to the aiming than pressing a face button with DA.
PS to be fair, you can twist the Wiimote along z axis while keeping it pointed. That will be used in Dead Space extraction, for example.
Yeah you are right, there are at least 6 on DA since I have very rarely seen the analog triggers used as more than 1 button. The rest are pretty handy though. Certainly there isn't anything as hard to reach as the 1, 2, or up buttons on a Dual Shock or 360 controller. I imagine Sony's motion controller solution will be more ergonomic than Nintendo's though. I think N intentionally made it look like a TV remote in order to make it less intimidating for their blue ocean demographic. Unfortunately, the configuration probably isn't the most ideal...
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| WereKitten said: @Silentmac I never said the Wii hasn't enough input options. There are plenty. |
Which is why you cannot dismiss it and claim you corrected me on it. Dead Space Extraction is not the only game to utilization gesture controls and IR simultaneously.
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^ I've tried to be objective and fair, please do the same :)
If you only have z axis twisting during IR pointing, there's not much you can do in the way of "gesture controls". At best it's an extra analogic input (and 360 and PS3 have two extra analogic triggers); at worst it's used as a switch like in Dead Space Extraction (and 360 and PS3 have two extra buttons at your fingertips).
It doesn't change the gist of the thing: Wiimote gestures are almost completely excluded if you want to not interfere with IR pointing.
Zoom, melee, alternate fire, grenades, reload and more.
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^Mapped to what Wiimote gestures that don't interfere with aiming? Remember that in this game of yours we're not counting the face buttons because we can't leave the right thumbstick.
Ari_Gold said:
We think alike, gameplay and controls are the most important. |
^^ I'm going to have to go with this too.
@ OP: I think the upcoming Zelda will have an interesting motion aspect, but we will have to see. The thing about the Wii that got me playing it more then other consoles, and eventually choosing it over them, is the closeness to PC controls.
Last gen, even with the Halo & Killzone experiences, I found I prefer those type of games with a keyboard & a mouse. I've yet to find a DA scheme that feels "natural".
I think with Swords & Soldiers(have it love) and Dawn of Discovery(Will get) the RTS genre is going to take off as well soon too.
...Really the IR controls that Nintendo has will be what sets it apart from other Motion tech, cause really ALL motion tech is the same, just depends on the application.
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