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Forums - Gaming - Two Worlds II revealed - first screens!

“Two Worlds II”: The ‘Total Experience’ in RPG Continues!

+++ The big box office hit once again issues your personal invitation to Antaloor – and a radical new player experience awaits you! +++


Karlsruhe, 3rd July 2009 – in the coming winter, the role-playing world of Antaloor will once again open its portals to PC, Mac and Next-Gen consoles. Following the fantastic worldwide sales success of the game’s famous predecessor, TopWare Interactive will once again open a radically new chapter in the fantasy world of Reality Pump.


“Two Worlds II” presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule. “Two Worlds II” simply sets new technical benchmarks in the RPG genre, thanks not least to its seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation.

The story of “Two Worlds II” is staged a couple of years after Part 1 - and it will lead you into hitherto unexplored parts of Eastern Antaloor where you'll find many brand-new locations packed full of atmosphere - from dusty deserts to awe-inspiring temples.


Alexandra Constandache, the Executive Producer of TWII commented, “We intentionally opted for a completely independent game with radical new technology. This was the only way to ensure that we harness the enormous potential and experience gained from the making of the first “Two Worlds” project - and make full use of the further technical development of internal Reality Pump tools that has been on-going since the first “Two Worlds” was developed. This new release window gives us enough time to systematically implement both our own requirements and the feedback of the “Two World” fans, enabling us to create a breathtaking RPG experience.”


AND - we'll shortly be bringing out the next version of your hotly-awaited ““Two Worlds” magazine, the “Antaloor Post” - and in it we'll tell you all about the latest developments direct from the developers at Reality Pump!






This was originally called Two Worlds: Temptation but the project is expanded and was just officially announced as a true sequel. Two Worlds was a Oblivion clone released in Summer 2007 for the X360 and PC and sold well over 500,000 copies on the X360 alone. Two Worlds II will be released on both X360, PS3 and PC and is targeted for early 2010.


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Wht a nice day for WRPG fans ^^'.

New trailer for Divine Divinty and then this



 

Zomg PS3 stole another 360 exclusive.

Anyway, looks good... although i heard nothing but bad news about the first game.



                            

Carl2291 said:
Zomg PS3 stole another 360 exclusive.

Anyway, looks good... although i heard nothing but bad news about the first game.

Thats good the first one sold terribly on 360 and was a bad game imo. Hopefully ps3 owners will enjoy this epic adventure.



 

   PROUD MEMBER OF THE PLAYSTATION 3 : RPG FAN CLUB

 

Aion said:
Carl2291 said:
Zomg PS3 stole another 360 exclusive.

Anyway, looks good... although i heard nothing but bad news about the first game.

Thats good the first one sold terribly on 360 and was a bad game imo. Hopefully ps3 owners will enjoy this epic adventure.


Actually Two Worlds sold surprisingly well. VGC data ain't complete but it seems it sold 410,000 copies in NA alone.

That's very good for a new IP without any hype or promotion behind it, and with review scores that were taken down due to lots of bugs and glitches.



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Compared to the lacking sales of Oblivion, this was a huge hit.



again Two Worlds was not that bad, the gameplay is good, graphics is ok for an HD.









SPOILER*






the ending is the worst I've ever seen in video game history though.



 

Adobo said:
again Two Worlds was not that bad, the gameplay is good, graphics is ok for an HD.



How many hours did u put in it? Did u make many side-quests and other 'meaningless' stuff?



Two Worlds was honestly the worse RPG I have ever played.. I returned it the next day after atleast putting a good 4-6 hours into it. It has a MetaCritic Score of 50... That pretty much sums it up.
is e
The difficulity curve is completely broken, the leveling up is crap, the combat system is extremley weak when you just spam the same 3 hit combo, the voice acting is probably the worst I have ever experienced in my entire life, the graphics are basicly a HD PS2 game and the finished product looked nothing like the promotional screenshots, the sound effects is on par with a PS1 game, the story is absolute rubbish, the game is repetitive and is a poor mans take on Oblivion much like X blades is to God of War.

X blades is made by the same studio...

I can guarante you now that the final game will look nothing like the screenshots you have just seen. They are most probably doctored PC version screenshots.



^ most of what you list can be easily fixed, it's mostly technical problems due to a lack of resources and a few beginners mistakes from an unexperienced dev. But Reality Pump seems to be well aware of the flaws that sank the game in reviews, that's why they have a long list of improvements:

- new graphics engine and cutting edge tech and effects
- hired authors for deeper story and complex dialogue
- game balancing improved
- improved combat system
- AI improved

The budget of Two Worlds II is probably a lot bigger thanks to the huge success of the original which sold well over a million copies.