To clear things up here: The image quality (the picture, not the graphics) looks much better. The graphics (the textures, lighting, etc.) look worse.
I don't know why people tell me to get a life. I'm a gamer, I have lots of lives!
To clear things up here: The image quality (the picture, not the graphics) looks much better. The graphics (the textures, lighting, etc.) look worse.
I don't know why people tell me to get a life. I'm a gamer, I have lots of lives!

Nintendo still doomed?
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Nintendo ID: Mako91 3DS code: 4167-4543-6089
Does anybody know if this emulator also outputs in Dolby True HD/ DTS Master Audio?
Graphics are only half of the equation.
I wonder if this will ever gain enough popularity to seriously dent `core' Wii game sales...
I appreciate that this is a work in progress but one of the great things about Mario Galaxy was the buttery smooth 60fps. While i admit that 720p looks nice i'm not willing to sacrifice the fluidy of the original game, which does influence it's playability, for the extra resolution.
| hsrob said: I appreciate that this is a work in progress but one of the great things about Mario Galaxy was the buttery smooth 60fps. While i admit that 720p looks nice i'm not willing to sacrifice the fluidy of the original game, which does influence it's playability, for the extra resolution. |
I'm sure with powerful enough PC hardware and more optimization will get rid of this problem.
So awful...
Please make that emulator better or just stop. It's like Linkasf says... and it's sad!

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WereKitten said:
I have not access to my Wii right now, but from the screenshots you posted sharp jaggies are clearly visible on the leaves, on the edge of the dino piranha against the dark background of space etc. Between shader effects and JPEG artifacts I can't really see how much AA is happening there, but if there's some, it's clearly failing at smoothing the jaggies because of the low resolution. On the other hand it's quite clear that there's no AA in those emulator shots. And though it's been some time since I played SMG on my 42" plasma, I can tell that jaggies were very evident while playing. Not enough to detract from the great game, but something that can be improved upon for sure. So let's not fool ourselves here. It's clear that once AA is applied to the 720p image and the glitches are fixed the visual improvement is great, even with the very same textures and models. Just look at Mario in the emulated version and in the "original" one and tell me you see no difference: it's only obvious that the increased resolution will do wonders for a detailed model that is kept quite small on-screen. |
@Bold
I really could care less about your experience, since I had a different experience, and a majority of people playing the game could care less and probably like me won't notice the jaggies since they don't sit 3 feet away from their TV sets. Therefore 720p will do nothing for the game since the game wasn't even designed to take advantage of 720p.
The emulated game looks terrible compared to the game running on the Wii hardware and I honestly don't see it being perfect any time soon since even the N64 emulators out still have issues with certain games and effects.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
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