mrstickball said: The ironic thing is everyone goes crazy on the Wii side when you don't include a free game, and a $10 pack-in game.
If the Wii software sales are relying on free or, near-free games to drive software sales, thats not a very good sign.
What happens in the US when Wii Fit launches at $60 w/ the board?
On one hand, Play should be counted because it's bought, and Motorstorm, atleast a portion (ie, 80-90%) shouldn't be counted.
Still though, Nintendo moving 400k units and such a low # of software is just atrocious. The X360 is running away with US software sales, and no one can argue that. People are buying more $60 X360 games than $60 PS3 games, and $20-$50 Wii games by a huge margin. |
I'm not on any "side". I just think they should both be counted because it's the only viable way to do it. Because not all all 60 dollar games sell at 60... and not all budget games even sell at budget prices, some people oversell them and some people put them in bundle sales. Software is software is softwar.
Counting pure numbers means nothing so you may as well actually you know, count the numbers. It doesn't count revenue because of the above. It doesn't count profit because of the above AND because you have no clue what the development costs are, if what one devleoper says is true. (which it may or may not... it was one guy.) Then the Wii would need to sell around 50-75% as much software to generate as much profit as a 360 game since it costs on average half as much to make your average game. (little more then 50%)
Counting the number of software units only tells you how many games people have, and it doesn't even do a good job with that because everybody has downloadable games which are basically untrackable.
So what does a low number of names for the wii mean? That right now they have more casual or "less hardcore" gamers. Since we can combine these numbers with the survey that showed people with the wii actually were more afluent then people with the PS3 and 360. So we know it's not a money issue.