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Forums - Nintendo - Miyamoto Interview BLOWOUT!

We here are currently overstocked with Shigeru Miyamoto interviews, and we're passing the savings on to you!

http://gonintendo.com/viewstory.php?id=88054

Miyamoto: No, I don't think it's going to be that radically different. Accessible gameplay. Something that we're going to look at focusing within that 3-D realm is really highlighting the things that are important within the Zelda franchise--the actions that Link can take. I think it's easy to maybe overthink it because you're in that 3-D realm of all the different things you should be doing or try to be doing, and really what's important to understand is what's available to you, and just focus down on what's best suited for that rather than just trying to implement a whole bunch of different things.

Miyamoto: Every person's own individual experiences with the game should be unique and [be] their own sort of "My Zelda" experience, and I think that's super important, and we have to look at that when we're creating dungeons and how we can make that come true. So spending a lot of time concentrating our efforts in that area. But it's not going to become individual: "Hi, I'm this Zelda!" or "I'm this Zelda!" or "I'm this Link!" or whatever. The experience will be unique but within this world that we've defined.

http://gonintendo.com/viewstory.php?id=88041
“I don’t think it {The Art style of Zelda Wii-Mr Khan} is going to change dramatically. We are doing it on the Wii [console]. That being said, we can look at Twilight Princess - it was built to run on both GameCube and Wii, and this one will be running only on Wii, so I think there will be differences inherent to the fact that it’s only on this platform.” - Shigeru Miyamoto

http://gonintendo.com/viewstory.php?id=88055
Made by the old New Super Mario Bros team.
Miyamoto: We really didn't think about designing the courses or levels for multiplayer. They're designed for that single-player experience. But it's just fun to have more people playing together. We really didn't go out of our way to build anything specifically for multiplayer. I think the thing that we really had to focus on was kind of the opposite--we had a single-player mode, and all we had to do was make sure that within this level that it could be played with more. So we couldn't create anything that wouldn't allow us to put more than one character in there, and that was kind of tough. We've got that [auto-scrolling moving platform]--if you make that the normal size, of course, you can't get all four players on it; if you make it too big it's too easy. So looking at that, that's one of those things that we had to work on specifically because we have introduced multiplayer.

Miyamoto: Well, you did see the penguin suit, but what you didn't see was how the penguin suit lets you move in water. That's something we haven't shown anybody yet. And one thing that I was going to show people at the roundtable but I completely forgot to do was that once you freeze an enemy you can actually pick that enemy up and throw that ice blook. There are a lot of things that you can pick up and throw around, link [in] Super Mario Bros. 2.

This just makes me more curious to see something solid about the new Zelda. They're being so ambiguous

 



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what. Why do they always focus on mario and zelda? Why no info on pikmin? oh well. Suer mario bros wii better be worth $50. Just hoping for a trailer



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Miyamoto: Well, you did see the penguin suit, but what you didn't see was how the penguin suit lets you move in water. That's something we haven't shown anybody yet. And one thing that I was going to show people at the roundtable but I completely forgot to do was that once you freeze an enemy you can actually pick that enemy up and throw that ice blook. There are a lot of things that you can pick up and throw around, link [in] Super Mario Bros. 2.


I so can not wait for the peguin suit now!



Games4Fun said:
Miyamoto: Well, you did see the penguin suit, but what you didn't see was how the penguin suit lets you move in water. That's something we haven't shown anybody yet. And one thing that I was going to show people at the roundtable but I completely forgot to do was that once you freeze an enemy you can actually pick that enemy up and throw that ice blook. There are a lot of things that you can pick up and throw around, link [in] Super Mario Bros. 2.


I so can not wait for the peguin suit now!


The part about how the penguin moves in the water reminded me of SMB3 and the frog suit. Kind of disappointing though that Galaxy 2 wont have different power ups than what was introduced in the first one..still Yoshi's back..and maybe Luigi lol.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Wow, really getting excited for Zelda Wii now.



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Majin-Tenshinhan said:
Wow, really getting excited for Zelda Wii now.


This.;p The wait will be so looong, lol.



nice. Can't wait for both games



I like the art of TP. I'm glad it will be close to that.



Ask stefl1504 for a sig, even if you don't need one.

"Twilight Princess will be the last Zelda of its kind."

that quote disturbs me. if the gameplay wont change, and the art wont change, what will?



9Chiba said:
"Twilight Princess will be the last Zelda of its kind."

that quote disturbs me. if the gameplay wont change, and the art wont change, what will?


Miyamoto never said that. The quote was fake.