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Forums - Microsoft - 360 graphics progression. The reality.

haxxiy said:
Uh? Forza 3 seems to have a higher res compared to Forza 2 and that's it. So this is the reality of X360 graphics progression?

Hmm. Ok. Perhaps you don't know much about the two games. The graphical difference is immense. Trust me.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

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selnor said:
Hisiru said:
Splinter Cell:Conviction looks like Uncharted (or better) in my opinion.


Please try and only use other 360 games as a comparison. Although you may mean this innocently, PS3 fans will be on this post in a shot. I dont want this thread to be about PS3 vs 360 for the 1 millionth time. It's sad I know, but it's the reality.


I am really sorry. I was just comparing a great looking game with Splinter Cell: Conviction, I wasn't comparing PS3x360, but you are right.



Procrastinato said:

Q: Why do people always use racing games as an example for "graphics prowess"?

A: What other genre can you have an unskinned, basically static mesh, with the absolute highest texture resolution possible, take up most of a screenshot?

 

 

If there's a genre where the 360 should shine, its racing.  Where else can you have minimal game logic and game data, with maximum textures, to utilize the unified memory architecture?  It would be a serious embarassment if Forza 3 didn't look a bunch better than GT5, for that reason... it should have like 1.5x the texture memory.

What does GT5 have to do with this thread?  This is a comparison of an early 360 game with its sequel that is coming out shortly.



JEDE3 said:
Dear lord. This is a sad attempt at just posting more Forza 3 screens. It should be locked. We dont need 10 million forza 3 threads.

Yes we do. Some of us never visit the MS boards.



JaggedSac said:
Procrastinato said:

Q: Why do people always use racing games as an example for "graphics prowess"?

A: What other genre can you have an unskinned, basically static mesh, with the absolute highest texture resolution possible, take up most of a screenshot?

 

 

If there's a genre where the 360 should shine, its racing.  Where else can you have minimal game logic and game data, with maximum textures, to utilize the unified memory architecture?  It would be a serious embarassment if Forza 3 didn't look a bunch better than GT5, for that reason... it should have like 1.5x the texture memory.

What does GT5 have to do with this thread?  This is a comparison of an early 360 game with its sequel that is coming out shortly.


Selnor knew exactly what he was doing and exactly what was going to come from this thread by posting Forza 3 screens.

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It doesnt matter what the architecture is. Devs will always find ways to make the games look better up until the end of the console's life span. Even in the days of the NES the difference between the original Super Mario Bros and Super Mario Bros 3 was an amazing progression for such simple hardware.

If you want to make the argument that the 360 has graphically improved more than the PS3 during its current run I could actually agree. It only makes sense since the console has been out longer. However, the PS3 still has the better graphics in my opinion, and I base that solely on the preview of Drakes Fortune 2. That trailer does for me what the RE5 trailer did a year ago, though that game was a multiplatformer.

In any event I expect more to come from all consoles.





JaggedSac said:
Procrastinato said:

Q: Why do people always use racing games as an example for "graphics prowess"?

A: What other genre can you have an unskinned, basically static mesh, with the absolute highest texture resolution possible, take up most of a screenshot?

 

 

If there's a genre where the 360 should shine, its racing.  Where else can you have minimal game logic and game data, with maximum textures, to utilize the unified memory architecture?  It would be a serious embarassment if Forza 3 didn't look a bunch better than GT5, for that reason... it should have like 1.5x the texture memory.

What does GT5 have to do with this thread?  This is a comparison of an early 360 game with its sequel that is coming out shortly.

Its a comparison thread.  Why not compare the game to its other platform contemporaries as well?

I'm just stating that racing games are something of an "edge" genre, because they cater themselves very easily to graphics performance.  Its very difficult to gauge developer usage of hardware from the simplistic graphics techniques utilized in racing games, as compared to other genres.  Most of the cool improvments in Forza 3 should be its awesome new simulation engine, not the graphics.

 



 

Selnor, you should, in order to quell the troll uprising, post some before and afters of other games on the 360.



JaggedSac said:
Selnor, you should, in order to quell the troll uprising, post some before and afters of other games on the 360.

Selnor, you should also post some shots from Forza 3 showing something other than individual cars.

For all we know (from your shots), Turn 10 merely shorted the terrain/tracks and used the resources to improve the cars, rather than upping the bar overall.

Show us the game, not just some car beauty shots.



 

Procrastinato said:
JaggedSac said:
Procrastinato said:

Q: Why do people always use racing games as an example for "graphics prowess"?

A: What other genre can you have an unskinned, basically static mesh, with the absolute highest texture resolution possible, take up most of a screenshot?

 

 

If there's a genre where the 360 should shine, its racing.  Where else can you have minimal game logic and game data, with maximum textures, to utilize the unified memory architecture?  It would be a serious embarassment if Forza 3 didn't look a bunch better than GT5, for that reason... it should have like 1.5x the texture memory.

What does GT5 have to do with this thread?  This is a comparison of an early 360 game with its sequel that is coming out shortly.

Its a comparison thread.  Why not compare the game to its other platform contemporaries as well?

I'm just stating that racing games are something of an "edge" genre, because they cater themselves very easily to graphics performance.  Its very difficult to gauge developer usage of hardware from the simplistic graphics techniques utilized in racing games, as compared to other genres.  Most of the cool improvments in Forza 3 should be its awesome new simulation engine, not the graphics.

 

The devs of Turn 10 have stated several graphical upgrades squeezed into the game, HDR lighting, more bump mapping, more polygons, probably tesselation of the terrain, etc.  If it was so easy to make a racing game look like Forza 3, why does Forza 2 have such inferior graphics?  Turn 10 obviously got a better grip on the 360 architecture, so we can assume others will too.  Which is the point of this thread.