Procrastinato said:
Its a comparison thread. Why not compare the game to its other platform contemporaries as well? I'm just stating that racing games are something of an "edge" genre, because they cater themselves very easily to graphics performance. Its very difficult to gauge developer usage of hardware from the simplistic graphics techniques utilized in racing games, as compared to other genres. Most of the cool improvments in Forza 3 should be its awesome new simulation engine, not the graphics.
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The devs of Turn 10 have stated several graphical upgrades squeezed into the game, HDR lighting, more bump mapping, more polygons, probably tesselation of the terrain, etc. If it was so easy to make a racing game look like Forza 3, why does Forza 2 have such inferior graphics? Turn 10 obviously got a better grip on the 360 architecture, so we can assume others will too. Which is the point of this thread.







