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Forums - Sales - Why Do Wii Games That Flop Mean More?

RolStoppable said:
hanafuda said:
RolStoppable said:
Most of the time a Wii game that "flops" serves as reassurement for people who fear that big third party games may migrate to a Nintendo console due to the Wii's high installed base. I can't think of another good reason why some guys jump at every oppurtunity to point out low sales (even if it's going to come back and bite them in the ass a few months later when the game racked up respectable sales). This isn't only restricted to regular fanboys, but also includes game journalists.

If the Wii got all those games it already got, but didn't have these hardware sales and instead had an installed base of around 20m, there wouldn't be so much noise about third party "failures". There would be nothing to fear because a third place console wouldn't get better third party support anyway. And without that fear there wouldn't be a need to constantly jump at every oppurtunity to declare that the Wii won't get better third party games because the games already out didn't sell.

Almost 3 years though and this still aint happening. I wonder why... Of course, you could raise MH3 as an exception, but if you think Capcom won't port that you are kidding yourself. There isn't any justification for third parties to make core Wii exclusives. You can keep Deadly Creatures...

That's an interesting thing to say. You sound a little bit hostile.

I got a right to be hostile!



PSN - hanafuda

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RolStoppable said:
hanafuda said:
RolStoppable said:
Most of the time a Wii game that "flops" serves as reassurement for people who fear that big third party games may migrate to a Nintendo console due to the Wii's high installed base. I can't think of another good reason why some guys jump at every oppurtunity to point out low sales (even if it's going to come back and bite them in the ass a few months later when the game racked up respectable sales). This isn't only restricted to regular fanboys, but also includes game journalists.

If the Wii got all those games it already got, but didn't have these hardware sales and instead had an installed base of around 20m, there wouldn't be so much noise about third party "failures". There would be nothing to fear because a third place console wouldn't get better third party support anyway. And without that fear there wouldn't be a need to constantly jump at every oppurtunity to declare that the Wii won't get better third party games because the games already out didn't sell.

Almost 3 years though and this still aint happening. I wonder why... Of course, you could raise MH3 as an exception, but if you think Capcom won't port that you are kidding yourself. There isn't any justification for third parties to make core Wii exclusives. You can keep Deadly Creatures...

That's an interesting thing to say. You sound a little bit hostile.

"A little bit hostile? He wants to kill you!"

- Self-nominated quote of the day



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

everything it's on a microscope.
look at sony first party titles.

they all sit nicely over 1-3 million.

but not considered success unless it's a 5+ million seller.



Munkeh111 said:
Soriku said:

It's because many trolls like to make things bigger than they are while most people really don't give a shit.

@Munkeh

But CoD4 wasn't on the Wii, and the Wii version is inferior to the HD versions.

CoD3 sold better on Wii than PS3.

On PS3 CoD 3 had the major disadvantage of having Resistance competing with it, whereas to my knowledge, there were nearly no other FPSs on Wii {and the EU sales of it are questionable, they aren't properly tracked}. And why is the Wii version inferior to the PS3 version?

@ arius dion, firstly, the PS3 does have half the user base of the Wii, secondly I think that many of them will have got the game on PS2 (I am just talking about GH III) as most of the GH fans would have already got the instruments on PS2, which is why the PS2 version sold so much

One competing FPS each. PS3 had Resistance, Wii had Red Steel.



hanafuda said:
RolStoppable said:
Most of the time a Wii game that "flops" serves as reassurement for people who fear that big third party games may migrate to a Nintendo console due to the Wii's high installed base. I can't think of another good reason why some guys jump at every oppurtunity to point out low sales (even if it's going to come back and bite them in the ass a few months later when the game racked up respectable sales). This isn't only restricted to regular fanboys, but also includes game journalists.

If the Wii got all those games it already got, but didn't have these hardware sales and instead had an installed base of around 20m, there wouldn't be so much noise about third party "failures". There would be nothing to fear because a third place console wouldn't get better third party support anyway. And without that fear there wouldn't be a need to constantly jump at every oppurtunity to declare that the Wii won't get better third party games because the games already out didn't sell.

Almost 3 years though and this still aint happening. I wonder why... Of course, you could raise MH3 as an exception, but if you think Capcom won't port that you are kidding yourself. There isn't any justification for third parties to make core Wii exclusives. You can keep Deadly Creatures...


Well it's hard to get concrete examples when it's sort of a choice developers make internally. MH3 has been about the only example of a developer saying "well we were going HD, but it's too expensive." The only other obvious one is Rabbids Go Home as I believe the developers of Beyond Good and Evil 2 are now working on that game.

But if you just look at any third-party wii exclusive, thats taking away what could have been a potential HD game. And as third-party wii exclusives have been increasing as of late, I'd say the wii has been taking away more and more HD games.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

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Hey, I'm not saying my post is justified, just that it is the reason why.



The Wii tried something different -- and instead of falling on its face it has changed the game. If you don't believe that, Project Natal and Sony's unnamed attachment are proof of this.

This tells you how much though the "hardcore games won't sell on the Wii" permeates people's thoughts -- I had no idea that CoD3 on Wii outsold the PS3 version. That alone shows that it made no financial sense for CoD4 not to be on the Wii (it was a technical decision -- which is fine).

There is a lot of hostility toward the Wii. The console is not targeted solely at males 18-34 -- which happens to be the demographic of the gaming "journalists."

So they all look for flops. And they all call for games on the Wii to be on other consoles instead when they don't flop (e.g., No More Heroes and Adam Sessler).

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

All of this will change soon when Monster hunter tri launches. The so-called hardcore will have to buy the system if they want to play the game. Simple as that.



DON'T WIN ME CHIBI BUDDY DON'T WIN ME.

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In my opinion the N64 was not just the best console of the 5th gen but, to this day the best console ever created!

Arius Dion said:

I often wonder why sales on Wii games (and lesser extent on the DS, GTA) are always held under a larger microscope than its competitors are. Games are immediately called flops and used as 'evidence' that "Wii can't sell XYZ". Meanwhile, games such as Lair, or more recently Bionic Commando are largely ignored and not evidence of anything worth proving. The Godfather 2 hasn't been tearing up the charts lately but again games that underperform are ignored and never used to showcase a systems short comings. In fact many people argue that the game itself was lacking. It wasn't the systems fault for the game not selling, it wasn't the systems "demographics" fault for the game not selling, the game simply lacked something or just wasn't fun enough. This is the right attitude to have, but it seems the Wii games that underperform aren't because the games themselves fail to deliver something it is the Wii's fault, the casual gamers' fault.

Madworld is called a flop and shown as proof that mature games can't sell on Wii, but games like HOTD and RE4, CoD, and Red Steel are all platinum selling games...that happen to be rated mature.

I fail to see the logic in 'compared to userbase' arguments or the "Wii can't sell third party software" when inspite of the big third party franchises Wii still sells the most third party software. Maybe I'm missing something.

Deadly Creatures is a flop, its not the Wii's fault the game flopped. Perhaps the game was just lacking the same thing Bionic Commando lacked.

Funny thing about Wii flops though, is I guess these dumb developers don't know when to quit because games proclaimed by forum goers to be flops are seeing sequels, NMH2, Boom Blox, maybe even De Blob.

Again maybe I'm missing something. What do you all think? What is your perspective on all of this?

1st bolded: Demographics DO matter. MadWorld is being proclaimed as a great game, yet it's not selling. Yet Carnival Games has sold multiple millions of copies. You think demographics don't matter? I would say "it's the casual gamers' fault" because every time a decent third party game comes out, they don't buy it, but as soon as some crappy game like Cooking Mama comes out, they eat it up

2nd bolded: Look at Resident Evil 5, every CoD on the HD consoles, new IPs like Assassin's Creed and Bioshock. Do those "platinum selling" games on the Wii hold a candle, no...the DIMMEST LIGHT to the sales of those HD games?

3rd bolded: Inspite of the big third party games? Being a gamer, those games should matter. The Wii may sell the most third party software, but it isn't the Tekken's, the Final Fantasy's, the Fallout's, the Resident Evil's, the GTA's, etc. type games that give it title. It's the Cooking Mama's, the Carnival Games, the Game Party's, the Raving Rabbids, the High School Musical's, and the Deca Sports type games that are selling (ahem...crappy shovelware).

All in all, I think you're approaching this all wrong. Metal Gear Solid 4 is hailed as one of the best games this generation. If it didn't break 500k, would you blame the game, or the people who own PS3s? Don't act like your confused when the topic of demographics comes to play. In the attempt to gain the "expanded audience", Nintendo has succeeded. They've gotten every grandma, soccer mom, and average Joe to buy a Wii. But how many self proclaimed gamers own that system? Dare I say, not that many? Otherwise, MadWorld would've sold better. Despite getting a sequel, No More Heroes would have sold better. CoD:WaW would have sold in the same area as the HD consoles. Those three games alone cover a broad spectrum of genres of games, so don't try and pull the "niche" card. Because that happens all to often. Assassin's Creed is "niche", but that didn't stop it from selling nearly 8 million copies combined (that was sarcasm btw)



madskillz said:
Face facts. No trolling or the like, but look at what's selling on the Wii. I can't tell you the number of folks who had absolutely no interest in a Playstation or Xbox talk about the Wii. They have bought Wiiplay for the extra controller - bought WiiFit and a few other titles. That's it. So when a new Wii game hyped by diehard fans fail or doesn't meet expectations, they are quick to defend it. Please.

Third-parties risk losing a grip of money during an economic downturn trying to find a winning formula. This site has tons of Wii fans who are more than vocal - but in the real world, not so much. You may think '________ (insert title here) is going to hit 1-2M' and opening week, it has 150K sold and downward from there. Then, folks are looking at each other, wondering what happened. It's not a shock to me (or others) at all.

And ask the average Wii owner what 'Conduit' is, what 'No more heroes' is and see what they say.

When a 360 or PS3 game flops, it's not hidden. It's talked about and ridiculed. It's not just Wii titles, folks. It's universal. If a game is a turd, it's a turd.

And that's coming from a Wii owner.

All of this