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Forums - Nintendo - All consoles will be motion sensitive next gen

It might be a difference between american english and UK english. American is analog. The 'ue' addition is a typical difference between the two dialects.



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the remote/nun chuck set up works so well, the whole motion sensing is a small part of the whole wii control picture, just breaking the pad into 2 parts added so much, then the speaker, the button layout and so on. Its hard to see where 1) nintendo can go next and 2) where sony and MS can incorporate the same technology without it looking like a total rip off.



goddog said:
Noooooooooo!

well at least give me the option of using classic controls i like my analog sticks

 There will still be games for classic controls, I think.

 Part of the ingenuity of Nintendo's controller is that it's meant to accomdate as many control schemes as possible. Games like SSBB and Fire Emblem aren't using motion controls or the IR pointer, simply because the developers didn't feel that they added anything to the game.

 The key is using the best controls for whatever game you're making. The best control might be motion sensing, or it might be dual analogs, or the good ol' D-pad. The software has to be practical and pick the best controls for the game. The hardware has to be clever and versatile to support as many controller configurations as possible in order to enable the software.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

I hope not, I really prefer the 360 controller over the Wiimote... and yes I have a Wii and yes I already played Metroid and yes I prefer Halo and Bioshock over Metroid, and the controls for me are way better on the 360.



nine0nine said:
the remote/nun chuck set up works so well, the whole motion sensing is a small part of the whole wii control picture, just breaking the pad into 2 parts added so much, then the speaker, the button layout and so on. Its hard to see where 1) nintendo can go next and 2) where sony and MS can incorporate the same technology without it looking like a total rip off.

 Good point, Nintendo did cram a lot of stuff into the Wiimote, much more than a simple pointer.

 

Also, one of the Wiimote's goals was to be equally useable for left and right-handed users. Since the NES controllers have been optimized for right-handed people. A hidden bonus for the approx 10% Lefties out there.

 

It won't really matter to MS & Sony how much of a ripoff their next controllers are. Yes, Nintendo has a patent on Wiimotes but Sony has worked around that multiple times:

 

 1) Sony's PS1 Dualshock took the idea of rumble and analog sticks from the N64 and used them. Nintendo tried to sue them but lost the suit. The tech was different enough from Nintendo's patent that Sony pulled out OK.

 

2) Sony already applied for a patent that gives a pointer. While the Wiimote works by reading infrared lights from the sensor bar, the Sony patent goes in reverse. The controllers emits light and a camera above your TV reads the lights. Assuming the tech works out Sony would copy the functionality and get around Nintendo's patent.

 

As for Microsoft, they're pretty good at "copy what the leader does." Gates was interviewed a few months ago. He wanted to make a virtual tennis racket that you could swing and your on-screen avatar would swing a racket. The interviewer replied "like the Wii?" and Gates promptly distanced himself from it. I have no idea what he exactly meant, but I'm sure it involves copying a lot of Wiimote features into the next XBox controller.



There is no such thing as a console war. This is the first step to game design.

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famousringo said:
goddog said:
Noooooooooo!

well at least give me the option of using classic controls i like my analog sticks

 There will still be games for classic controls, I think.

 Part of the ingenuity of Nintendo's controller is that it's meant to accomdate as many control schemes as possible. Games like SSBB and Fire Emblem aren't using motion controls or the IR pointer, simply because the developers didn't feel that they added anything to the game.

 The key is using the best controls for whatever game you're making. The best control might be motion sensing, or it might be dual analogs, or the good ol' D-pad. The software has to be practical and pick the best controls for the game. The hardware has to be clever and versatile to support as many controller configurations as possible in order to enable the software.

QFT

 

that's what developers were not doing at the start of DSs life. And similar mistakes are being made for the Wii, i would hope in future different genres use different bits of the control shemes, for instance Tennis, golf and such are perfectly fine with no or minimal button usage (is there a tennis game yet besides Wiisports?) things like FPS are clearly best with minimal motion controls (some added features depend on the game) but full usage of the infra-red pointer. Other games like fighting or action would be nice with a different selection of games, so some fighting games use buttons only, and some use a lot of motion....finally platformers can pick up the pieces and use whatever the developer likes.

Actually Zelda PH is probably classed as Action/adventure, that basically has the Wiimote controls sorted out for it allready...point (and hold a button instead of press the screen) at the spot you want the character to go and click on various items to do different things.

 

edit, @chadius, actually after the original PS1 controller (and after the N64 was released)came the dual analogue controller in which they added two analogues to Nintendos 1. (also had longer handles i think)

Then when Nintendo added the Rumble Pak with i believe Lylat Wars (Starfox to USA i think?) Sony made the dual shock (adding two rumble things to Nintendos 1)

admitedly the Dual Analogue had a short life as the primary PS1 controller but it helps show the extent that Sony was copying at that time....it was a literal "you put in 1 so we put in 2" argument.



javierdacosta said:
I hope not, I really prefer the 360 controller over the Wiimote... and yes I have a Wii and yes I already played Metroid and yes I prefer Halo and Bioshock over Metroid, and the controls for me are way better on the 360.


Just out of curiosity, did you start playing FPS on console or PC?

To me keyboard/mouse is by far superior to dual analog for FPS, and I think Wiimote/nunchuck is pretty close to PC control. However, my first FPS games (excluding Goldeneye) were on a pc and that may be why I like it so much better. The controls are so much quicker and more precise on a PC, and that is what I am gaining with a wiimote over the dual analog.

I am betting that in the games where there are pc players mixed with xbox/ps3 players, the pc gamers will have an advantage. But, that is a different topic all together. 



Of course all future consoles will encorporate new input methods such as motion or pointing. It'd be absolutely stupid not too. What I don't get is why so many people seem to think that this means all consoles will suddenly inlove waving sticks with no buttons or analog. Is it just because the Wii has one analog instead of two?

Personally, my vision of a next gen controller looks like a wireless 360 controller, only it has the ability to split itself down the middle, allowing you to have two one handed controllers, each with motion and pointer functions. There people. I've given you a controller with motion, pointing and dual analog controls. Can you now stop prophesiesing videogaming's doom based on Wii sales now?



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

NO WAI!

WII IS DOOMED!!!!!!twelve

'sides, every time a console sells well people proclaim doom.



There is no such thing as a console war. This is the first step to game design.

stof said:
Of course all future consoles will encorporate new input methods such as motion or pointing. It'd be absolutely stupid not too. What I don't get is why so many people seem to think that this means all consoles will suddenly inlove waving sticks with no buttons or analog. Is it just because the Wii has one analog instead of two?

Personally, my vision of a next gen controller looks like a wireless 360 controller, only it has the ability to split itself down the middle, allowing you to have two one handed controllers, each with motion and pointer functions. There people. I've given you a controller with motion, pointing and dual analog controls. Can you now stop prophesiesing videogaming's doom based on Wii sales now?

 Stof...You need to do a couple things...

 

First...patent

Second...run to the bank 

Third....retire in the lap of luxury with hardcore fanboys sending you hatemail for the rest of your life.