famousringo said:
There will still be games for classic controls, I think. Part of the ingenuity of Nintendo's controller is that it's meant to accomdate as many control schemes as possible. Games like SSBB and Fire Emblem aren't using motion controls or the IR pointer, simply because the developers didn't feel that they added anything to the game. The key is using the best controls for whatever game you're making. The best control might be motion sensing, or it might be dual analogs, or the good ol' D-pad. The software has to be practical and pick the best controls for the game. The hardware has to be clever and versatile to support as many controller configurations as possible in order to enable the software. |
QFT
that's what developers were not doing at the start of DSs life. And similar mistakes are being made for the Wii, i would hope in future different genres use different bits of the control shemes, for instance Tennis, golf and such are perfectly fine with no or minimal button usage (is there a tennis game yet besides Wiisports?) things like FPS are clearly best with minimal motion controls (some added features depend on the game) but full usage of the infra-red pointer. Other games like fighting or action would be nice with a different selection of games, so some fighting games use buttons only, and some use a lot of motion....finally platformers can pick up the pieces and use whatever the developer likes.
Actually Zelda PH is probably classed as Action/adventure, that basically has the Wiimote controls sorted out for it allready...point (and hold a button instead of press the screen) at the spot you want the character to go and click on various items to do different things.
edit, @chadius, actually after the original PS1 controller (and after the N64 was released)came the dual analogue controller in which they added two analogues to Nintendos 1. (also had longer handles i think)
Then when Nintendo added the Rumble Pak with i believe Lylat Wars (Starfox to USA i think?) Sony made the dual shock (adding two rumble things to Nintendos 1)
admitedly the Dual Analogue had a short life as the primary PS1 controller but it helps show the extent that Sony was copying at that time....it was a literal "you put in 1 so we put in 2" argument.








