By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - inFAMOUS Facts, Figures, and Future

Source: http://blog.us.playstation.com/2009/06/26/infamous-facts-figures-and-future/

inFAMOUS Facts, Figures, and Future

Posted by Katie Reid // Senior Public Relations Specialist, SCEA

Ever wonder what goes into the making of a video game? The July issue of Game Informer reveals a number of fun facts from the Sucker Punch team regarding the development of their super-hero exclusive, inFAMOUS. We thought we’d go ahead and share a few of our favorites from the issue and also the development team with you!

  • In addition to the kitchen espresso, the inFAMOUS team traveled to Starbucks approximately 18,200 times. Two groups of 10 people per day, five days a week.
  • There were 10 inFAMOUS babies born during development. One employee had two during that time.
  • It took over 70,000 separate art, code and media check-in submissions to make inFAMOUS.
  • The inFAMOUS team consumed 17,472 cans of diet Coke and 13,104 cans of diet Pepsi during development.
  • There were no less than 14 high rise buildings constructed within 3 blocks of Sucker Punch’s offices during the inFAMOUS development cycle.

Here are a few more fun facts about inFAMOUS worth mentioning…

  • inFAMOUS is the fastest demo to reach the 1 million milestone on the PlayStation Network.
  • According to a recent NPD report, inFAMOUS was the fifth best-selling software title for the month of May after being on the shelves for only 6 days (the title launched on May 26).

We’ve also got a new video to share… check out this walk-through video of the Titanic Beatdown mission with commentary from Sucker Punch Game Designer, Darren Bridges.

 

But wait, we still have one more fun fact to share with you all…

We’re excited to announce that a new inFAMOUS space will be launching in Home very soon. We’ll have a lot more details on the new space for you all next week, so please stay tuned!



Around the Network

That's actually pretty cool. The demo download numbers are also interesting. Gives a little insight to how much you sell in order to get into the top 20 PSN downloads.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

Wow... a million times... I never knew that the PSN got so popular :| I dont know why I always thaught that number was never reached :| Good news tough :P

Oh, and Coke beats Pepsi again :P



Vote the Mayor for Mayor!

I personally made like seven accounts so I could download the demo seven times!

What's this, a letter from my ISP? My internet is being shu---



Took a break from inFamous (beat Yakuza 3 during that time =D), and now I'm back on track to becoming truly inFamous, instead of being a Hero like the first time.



Around the Network

DLC confirmed?



wow the demo was faster than KZ2 and RE5. now that's something



1m DOWNLOADS??? Cool. Hope we see a sequal in 2011

I just need the buy the last evil move for 12000 point to get the platinum.



4 ≈ One

It's safe to say inFamous has been a big enough success to warrant a sequel.

For a game that was barely on my radar during development, it has easily been the most engrossing game I've played this year. When you lose track of how long you've been playing, that speaks volumes for a game.

The last game I played that had me logging hours at a time was Fallout 3 until frequent crashes broke the "spell" and I lost interest in playing further.

Hope good word of mouth continues to sell this excellent title.



I want a sequal.. in 2010 :P



Check out my game about moles ^