By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Malstrom comments on Conduit and Gamepro review

WereKitten said:

Stating that my point was wrong doesn't further the argument one bit: of course you think it was wrong, or we wouldn't be talking right now. Now let's go to the meat.

First, I didn't mention the speed anymore for the sake of brevity, and because the turning speed<->inertia parallel sounded plenty. But if you think that running/Jumping speed in an FPS is not important you haven't played enough of them.

And the fact that inertia is more visible in what it makes easy, hard or plain impossible in a platformer - because you limit your observation to a single jump or a single sequence of jumps- , doesn't detract one bit from the fact that turning inertia in an FPS can determine how easy, hard or plain impossible it is to go past one ambush or set-up through a certain route. Not to talk of the difference it makes in multiplayer.

Your bringing up camera controls as a parallel to turning speed reeks of old. It's maybe appropriate in FPS games where you are a "camera on a stick", where your character/weapon has no inertia and weight. But if the camera is attached to your character then turning speed is part of the physics of the game. Exactly like inertia is in a platform.

As to my disagreement about game design: no, I don't think game designers should try to appeal to everyone. And even more, I don't think that the best way to manufacture a good experience for everyone is giving everyone what they think they want. I think it is part of a designer's (or artist's) duty to find out what the users/receivers really need, that is a whole different thing.

 

I never said give them everything they want now did I? I said please them. The player doesn't actually know what they want most of the time. But riddle me this. If a game pleases a billion people, but with one simple change could please 6 billion (including those billion from before) would it not be the better game? That is the crux of my arguement on that topic. More people happy and playing means more people exeperiencing your work, and more people buying it. How could that not be superior?

You shouldn't have mentioned speed anymore because you are wrong. I am not saying it has no impact on a FPS. I am saying the impact isn't close to comparable. Speed determines jumping distance, which determines everything in the game. Arbitrairly increase speed and you completley change the level. It doesn't matter that it was designed with more than one hole, cause you just jumped past them all. Terrible example.

And I am not talking a direct parallel here. I thought that much was obvious. The equivalent effect on gameplay is found is what I meant. Turning speed allows you a greater degree of control over your actions. Similarly a free camera allows you to see what the level looks like, and change your actions to a more efficient path. Seems pretty similar to me.

Inertia is not an equivalent because there are times when both a higher and lower inertia would be flat out better than the alternative. Not allow the game to feel better, or give the player a better control of their actions. It would alter the entire game in amazing ways. It would be like playing entirely different levels to change the inertia. You have either not enough experience with the platforming genre, or are being obtuse if you don't see this.

On the flip side even with a faster turn speed you are fucked if you can't aim. This is a single portion of what any given action requires. If you had auto-aim in the mix then yeah a faster turn speed could be truely game breaking. But you still have to try and hit the target. A too fast turning speed would screw you on this. You need the ability to capitalize on this new found custimization is the crux of it. A changing inertia by itself alters the game significantly and trivializes certain potential problems. Even with a better turning speed you have to be able to aim at the target and hit them before anything has changed. Is there an impact on gameplay? Absolutely. But camera control on a platformer also has an impact on difficulty, and that is expected in any 3D platformer worth mentioning.



Starcraft 2 ID: Gnizmo 229

Around the Network
WereKitten said:

 

Stating that my point was wrong doesn't further the argument one bit: of course you think it was wrong, or we wouldn't be talking right now. Now let's go to the meat.

First, I didn't mention the speed anymore for the sake of brevity, and because the turning speed<->inertia parallel sounded plenty. But if you think that running/Jumping speed in an FPS is not important you haven't played enough of them.

And the fact that inertia is more visible in what it makes easy, hard or plain impossible in a platformer - because you limit your observation to a single jump or a single sequence of jumps- , doesn't detract one bit from the fact that turning inertia in an FPS can determine how easy, hard or plain impossible it is to go past one ambush or set-up through a certain route. Not to talk of the difference it makes in multiplayer.

Your bringing up camera controls as a parallel to turning speed reeks of old. It's maybe appropriate in FPS games where you are a "camera on a stick", where your character/weapon has no inertia and weight. But if the camera is attached to your character then turning speed is part of the physics of the game. Exactly like inertia is in a platform.

As to my disagreement about game design: no, I don't think game designers should try to appeal to everyone. And even more, I don't think that the best way to manufacture a good experience for everyone is giving everyone what they think they want. I think it is part of a designer's (or artist's) duty to find out what the users/receivers really need, that is a whole different thing.

@MaxwellGT2000

You can stop being so defensive. I never said anywhere that the Conduit is a bad game, I'm sure it's a solid old-school shooter. I'm debating the idea that letting you customize deep details of control such as your bounding box is a step forward in game design, as I am even opposed to let you customize things such as your acceleration curve in Killzone 2.

I'm not defensive, there's bickering about customization in a thread about Malstrom and gamepros review, it's completely off topic, and I'm telling you for a fact that the issues you bring up really don't matter especially since every FPS does some level of customization.  If you have such an issue with having customization in FPS games then I implore you to make an FPS yourself with one turning speed, one button set up, and everyting is locked and see how many people really enjoy your game.

You'll end up making a game you'll like and the few others that like your set up and then alienate the rest of your customers and reviewers.

But I state again this is far off topic and derailing the thread, stay on topic.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Werekitten, there is no point in this game, that I have seen so far, where your run speed makes any impact on anything other than how fast you move.

And if you really want to argue this, then we can talk about Super Mario 2, which allowed you to choose 4 distinctly different characters that all moved at different speeds, and jumped at different heights. Any of them could finish any level, and none of them made the game easier.

But really, there is no comparing this to platforming. As you have conceded, every pc fps on the market has this. Your point that this was "underlined" as something that was new to gaming is null, because the claim was that this was the most customizable game created for the Wii, and probably console gaming. It's a selling point, nothing more.

I don't know why you're obsessed with trying to win an argument that can't possibly be defended.

Scorptile, yeah this game allows you to customize all of that. CoD:WaW does also, but without allowing you to remap the buttons, though they have premade layouts that you can choose.

I guess though that now that I've pointed that out, we'll have to hear about how Call of Duty sucks, too.



 

http://www.shanepeters.com/

http://shanepeters.deviantart.com/

Achievement is its own reward, pride only obscures.

HATING OPHELIA- Coming soon from Markosia Comics!

MaxwellGT2000 said:

I'm not defensive, there's bickering about customization in a thread about Malstrom and gamepros review, it's completely off topic, and I'm telling you for a fact that the issues you bring up really don't matter especially since every FPS does some level of customization.  If you have such an issue with having customization in FPS games then I implore you to make an FPS yourself with one turning speed, one button set up, and everyting is locked and see how many people really enjoy your game.

You'll end up making a game you'll like and the few others that like your set up and then alienate the rest of your customers and reviewers.

But I state again this is far off topic and derailing the thread, stay on topic.

Read my first post again, as I commented Malstrom's about how HVS can emerge because of their mastery of the controls, together with other issues in that post.

And I do agree that the tangential issue of customization has been drawn far too long, but exactly why are you telling me to stay on topic of all the people who were conducting a civil discussion? That's where your defensiveness transpires.

Feel free to go back to the OP, comment it and let's talk about that if you feel the thread should focus on some of its aspects.

@Shanobi

I'm not obsessed with the issue :) . I posted an opinion about game design and taking further the customization of game controls - which proved quite unpopular, it seems, after which I simply explained my position to those who answered it.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:

Read my first post again, as I commented Malstrom's about how HVS can emerge because of their mastery of the controls, together with other issues in that post.

And I do agree that the tangential issue of customization has been drawn far too long, but exactly why are you telling me to stay on topic of all the people who were conducting a civil discussion? That's where your defensiveness transpires.

Feel free to go back to the OP, comment it and let's talk about that if you feel the thread should focus on some of its aspects.

@Shanobi

I'm not obsessed with the issue :) . I posted an opinion about game design and taking further the customization of game controls - which proved quite unpopular, it seems, after which I simply explained my position to those who answered it.

@bolded

Uhm <_< don't try to claim I'm being defensive about anything just because you're (1 have derailed the thread for quite a few posts and (2 picked a stance that can be obliterated with facts, logic, and reason.

Don't get the superior attitude going please it only causes trouble... and it only creates headaches for you.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Around the Network
MaxwellGT2000 said:
WereKitten said:

Read my first post again, as I commented Malstrom's about how HVS can emerge because of their mastery of the controls, together with other issues in that post.

And I do agree that the tangential issue of customization has been drawn far too long, but exactly why are you telling me to stay on topic of all the people who were conducting a civil discussion? That's where your defensiveness transpires.

Feel free to go back to the OP, comment it and let's talk about that if you feel the thread should focus on some of its aspects.

@Shanobi

I'm not obsessed with the issue :) . I posted an opinion about game design and taking further the customization of game controls - which proved quite unpopular, it seems, after which I simply explained my position to those who answered it.

@bolded

Uhm <_< don't try to claim I'm being defensive about anything just because you're (1 have derailed the thread for quite a few posts and (2 picked a stance that can be obliterated with facts, logic, and reason.

Don't get the superior attitude going please it only causes trouble... and it only creates headaches for you.

I'm only clarifying what is actually under the eyes of anybody who can read this thread. If you think

1) that the thread has been derailed, I several times posted hooks so the the issue could be dropped. After my very first post I'm as culprit of derailing as much as anyone who participated in the discussion that followed - you included. If it's a nuisance for readers of the thread, then the correct attitude should have been something on the lines of "let's move the customization and design issue to a different thread, guys, and let's keep this on this other topic". Telling me that I'm derailing the thread is unjustified, unless it's simply to shut up a specific voice you disagree with. That's my claim for your defensiveness.

2) that my stance can be obliterated with facts, logic and reason... it's something I frankly have yet to see and both sides have been argumenting. But I'm a very reasonable person, and I'm always ready for debate. That said, the actual content of my opinion has little to do with point 1) unless, again, it's just opinions you disagree with, that you think keep the thread offtopic.

And my head is fine, thanks. I'm not playing superior, I'm only asking you to keep the arbitration transparent and free from your personal stance on the subject at hand.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
 

I'm only clarifying what is actually under the eyes of anybody who can read this thread. If you think

1) that the thread has been derailed, I several times posted hooks so the the issue could be dropped. After my very first post I'm as culprit of derailing as much as anyone who participated in the discussion that followed - you included. If it's a nuisance for readers of the thread, then the correct attitude should have been something on the lines of "let's move the customization and design issue to a different thread, guys, and let's keep this on this other topic". Telling me that I'm derailing the thread is unjustified, unless it's simply to shut up a specific voice you disagree with. That's my claim for your defensiveness.

2) that my stance can be obliterated with facts, logic and reason... it's something I frankly have yet to see and both sides have been argumenting. But I'm a very reasonable person, and I'm always ready for debate. That said, the actual content of my opinion has little to do with point 1) unless, again, it's just opinions you disagree with, that you think keep the thread offtopic.

And my head is fine, thanks. I'm not playing superior, I'm only asking you to keep the arbitration transparent and free from your personal stance on the subject at hand.

you're the one that started the derailment and kept replying, I'm not singling you out I'm talking to the person that started the whole situation and doesn't let it die.

There is no argument to be had here, you stated you don't like customization, that's fine, don't try to knock the game because everyone else enjoys customization, every FPS has it, it's a fact you can't deny so I don't know why you're trying to hit one game because it has it, it makes me think you're trying to stealth troll. Again I say if you have that much of a problem with customization in FPS games go out and make your own without customization, no ones stopping you, but if you're going to jump on one game for having it you might as well just say the whole genre has had it from it's beginnings on the PC.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:

you're the one that started the derailment and kept replying, I'm not singling you out I'm talking to the person that started the whole situation and doesn't let it die.

There is no argument to be had here, you stated you don't like customization, that's fine, don't try to knock the game because everyone else enjoys customization, every FPS has it, it's a fact you can't deny so I don't know why you're trying to hit one game because it has it, it makes me think you're trying to stealth troll. Again I say if you have that much of a problem with customization in FPS games go out and make your own without customization, no ones stopping you, but if you're going to jump on one game for having it you might as well just say the whole genre has had it from it's beginnings on the PC.

Before accusing someone of "stealth trolling" maybe you should read accurately what they say, or at least not twist it. I said that I despise such kind of customization indipendently from the game or hardware it applies to. Multiple times. I named Killzone 2 as an example of that, as it was a case of "feel" vs "immediate ease of use". Multiple times. I said that turning sensitivty in FPSs was brought over to consoles from PC where it was a necessity because there's no standard hardware.

My point was not that the Conduit is bad because of it. Never said that, I'm sure it's a competent game - though a "safe bet" one and a tech showcase one. But that its going overboard with control customization is not a step forward in gaming or a new idea or a bright new piece of know-how as the Malstrom post - that was the OP - suggested.

It was my opinion, it was entirely on-topic, and I had to explain and expand as people questioned me. But this is the last meta-post about my posts I want to make in this thread. They are still there for anyone to read.

As I said before, we can agree that we disagree on this point of game design, and we can go back to commenting the OP.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman