WereKitten said:
Stating that my point was wrong doesn't further the argument one bit: of course you think it was wrong, or we wouldn't be talking right now. Now let's go to the meat. First, I didn't mention the speed anymore for the sake of brevity, and because the turning speed<->inertia parallel sounded plenty. But if you think that running/Jumping speed in an FPS is not important you haven't played enough of them. And the fact that inertia is more visible in what it makes easy, hard or plain impossible in a platformer - because you limit your observation to a single jump or a single sequence of jumps- , doesn't detract one bit from the fact that turning inertia in an FPS can determine how easy, hard or plain impossible it is to go past one ambush or set-up through a certain route. Not to talk of the difference it makes in multiplayer. Your bringing up camera controls as a parallel to turning speed reeks of old. It's maybe appropriate in FPS games where you are a "camera on a stick", where your character/weapon has no inertia and weight. But if the camera is attached to your character then turning speed is part of the physics of the game. Exactly like inertia is in a platform. As to my disagreement about game design: no, I don't think game designers should try to appeal to everyone. And even more, I don't think that the best way to manufacture a good experience for everyone is giving everyone what they think they want. I think it is part of a designer's (or artist's) duty to find out what the users/receivers really need, that is a whole different thing. @MaxwellGT2000 You can stop being so defensive. I never said anywhere that the Conduit is a bad game, I'm sure it's a solid old-school shooter. I'm debating the idea that letting you customize deep details of control such as your bounding box is a step forward in game design, as I am even opposed to let you customize things such as your acceleration curve in Killzone 2. |
I'm not defensive, there's bickering about customization in a thread about Malstrom and gamepros review, it's completely off topic, and I'm telling you for a fact that the issues you bring up really don't matter especially since every FPS does some level of customization. If you have such an issue with having customization in FPS games then I implore you to make an FPS yourself with one turning speed, one button set up, and everyting is locked and see how many people really enjoy your game.
You'll end up making a game you'll like and the few others that like your set up and then alienate the rest of your customers and reviewers.
But I state again this is far off topic and derailing the thread, stay on topic.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000







