dahuman said:
it's not a rip off, it's made by the same company, I will kill you dood. |
Yeah you really didn't have to go that far.

dahuman said:
it's not a rip off, it's made by the same company, I will kill you dood. |
Yeah you really didn't have to go that far.

| dahuman said: watch the game play videos again, that's what it is. if you remember how xenogears was and loved every minute of it, you'd see a lot of the same. the difference is graphics and presentation, the system is uh, not too different. |
I've played the Final Fantasy 13 demo several times, and I didn't feel it too much.
@outlaw
you are just going through menus instead of 4 button pressing, it's just in disguise. it's not uncommon for square to take a system they already came up with and change it just a little for their RPGs since they already had some good ones.

Soriku said:
|
What? X->XII wasn't the only change.
Explain how they are similar.
| dahuman said: you are just going through menus instead of 4 button pressing, it's just in disguise. it's not uncommon for square to take a system they already came up with and change it just a little for their RPGs since they already had some good ones. |
But they are taking the combat system from the greatest rpg of all time. For years Xenogears' combat system was one of a kind and now FF13 is trying to ruin that.

g-value said:
Yeah you really didn't have to go that far. |
on the internet, that just means i want to smack you on the head, gently.

g-value said:
But they are taking the combat system from the greatest rpg of all time. For years Xenogears combat system was one of a kind and now FF13 is trying to ruin that. |
I like the FF13 combat, it's about time they took that system and improved on it. It just still doesn't have the depth of a Tales combat system.

| Soriku said: It's still the same going through the whole Attack, Item, Magic, and whatever else they use (Summons for example) menu. Every game. They add a couple twists, but so does Tales. And that's for FF1-FF10. FF XII is the one that really changed. FF XIII seems to take some inspiration from FF XII. |
Job system? Materia? Junctioning? FF2's exlcusion of leveling up?
I mean, you're really marginalizing here.
And you're giving too much credit for them taking the series 3D whenever Square did it in 1997.
| Soriku said: It's still the same going through the whole Attack, Item, Magic, and whatever else they use (Summons for example) menu. Every game. They add a couple twists, but so does Tales. And that's for FF1-FF10. FF XII is the one that really changed. FF XIII seems to take some inspiration from FF XII. |
Thats....not exactly a good thing.

| Soriku said: It's still the same going through the whole Attack, Item, Magic, and whatever else they use (Summons for example) menu. Every game. They add a couple twists, but so does Tales. And that's for FF1-FF10. FF XII is the one that really changed. FF XIII seems to take some inspiration from FF XII. |
see now, FF13 didn't take much from FF12, they even changed the encounter style, FF12 combat was more like Parasite Eve 1, which is a damn good game as well.
