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Forums - Gaming - Project Natal: A flop?

I dont think it can flop until it comes out.



the polls on this site, if you have not followed them over the years tend to skew towards hate for the 360, and to a lesser extent the wii.



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Vitality sensor seems like a joke to me.

Sony motion controller looks interesting but they never have supported their peripherals well and Im not sure the PSEye is really up to whats being asked of it.

Natal... not sure what to make of it. I think its still a long way off.



Natal, much like Sony's controller and WM+, will do very well for a couple of games. Then, when all the people who thought they would like 1:1 get a chance to see what it really does to a game, the backlash will be swift and spectacular. All three get motion control very wrong by focusing on a simulationist "do as I do" interface, as opposed to an entertaining "do what I mean" interface. People don't want to be reminded of their limitations -it's just not fun- and 1:1 is all about limiting the game to what the player is capable of. It doesn't lend itself to the epic feats and escapism that gaming is all about, and that is why it will fail.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

it is way early too predict that seriously =) people calls it flop only on E3 though.



Millennium said:
Natal, much like Sony's controller and WM+, will do very well for a couple of games. Then, when all the people who thought they would like 1:1 get a chance to see what it really does to a game, the backlash will be swift and spectacular. All three get motion control very wrong by focusing on a simulationist "do as I do" interface, as opposed to an entertaining "do what I mean" interface. People don't want to be reminded of their limitations -it's just not fun- and 1:1 is all about limiting the game to what the player is capable of. It doesn't lend itself to the epic feats and escapism that gaming is all about, and that is why it will fail.

I get the impression that you haven't tried Wii MotionPlus yet ... Tiger Woods 2010 offers 3 modes (All Play mode, Normal Mode and Expert Mode) which enables players with no skill to play, and players with high skill levels to constantly improve.

Now, my expectations are quite a bit different from yours about how developers will use Wii Motion Plus. Games like Boom Blox, Elebits, Tiger Woods, and (generally) any game where your interaction with the environment doesn't have to be directly interpreted by AI game developers will allow some form of perfect 1:1 motion; in most other games, Motion Plus will enable developers to create more gesture based actions and will interpret your action.

 



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Akvod said:
Dinomax said:
Vgchartz Where the PS3 wins at everything!

? I thought that Nintendo fans were the most prevalent here.

Can't non-members vote in those polls?

If so, we probably have a huge number of Sony fans lurking on the site.



 

axumblade said:
Akvod said:
Dinomax said:
Vgchartz Where the PS3 wins at everything!

? I thought that Nintendo fans were the most prevalent here.

The Sony fans are the most prevalent. But if you say 1 negative thing about Nintendo, you'll have the Miyamoto mafia after you on this site.

That's correct, we always make an offer. lol



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.