Millennium said: Natal, much like Sony's controller and WM+, will do very well for a couple of games. Then, when all the people who thought they would like 1:1 get a chance to see what it really does to a game, the backlash will be swift and spectacular. All three get motion control very wrong by focusing on a simulationist "do as I do" interface, as opposed to an entertaining "do what I mean" interface. People don't want to be reminded of their limitations -it's just not fun- and 1:1 is all about limiting the game to what the player is capable of. It doesn't lend itself to the epic feats and escapism that gaming is all about, and that is why it will fail. |
I get the impression that you haven't tried Wii MotionPlus yet ... Tiger Woods 2010 offers 3 modes (All Play mode, Normal Mode and Expert Mode) which enables players with no skill to play, and players with high skill levels to constantly improve.
Now, my expectations are quite a bit different from yours about how developers will use Wii Motion Plus. Games like Boom Blox, Elebits, Tiger Woods, and (generally) any game where your interaction with the environment doesn't have to be directly interpreted by AI game developers will allow some form of perfect 1:1 motion; in most other games, Motion Plus will enable developers to create more gesture based actions and will interpret your action.