Me and a few of my friends who are also hardcore gamers were debating as to what is considered a success in sales for a game. We all agreed that it greatly depends on how high profiled the game is dues to the developement budget.
Anyway, I came to the conclusion of the following:
Low Profile (ex: Terminator Salvation)- success 300k to 500k
Medium Profile (ex: Star Wars: TFU)- success 1.2 m to 1.5 m
High Profile (ex: Fallout 3)- success 2 m to 2.5 m
Of coarse there are always exceptions. Where games like Halo 3 and MGS4 cost more to make than 95% of the games on the market, I don't beleive they could be considered successes unless they sold a minium of 4 m copies.
Just wanted the communities thoughts on what is considered a successful game sales wise. Just so than everyone knows, I know it's considered a success as a business if you make profit. I'm asking along the lines of when you see sales of a game what do you consider to be a success in contingent to it's level of hype and popularity prior to release
Thank you Kowenicki
| PS3 will need to outsell 360 by: | ||||||
| 444,931 | per month to catch it by Jan 2011. | 102,676 | per week. | |||
| 266,958 | per month to catch it by Jan 2012. | 61,606 | per week. | |||
| 190,685 | per month to catch it by Jan 2013. | 44,004 | per week. | |||
| 148,310 | per month to catch it by Jan 2014. | 34,225 | per week. | |||
| Current rate is: | -18,262 | per month | ||||
| Avge over last 6 mths | ||||||
| Negative number means 360 is outselling PS3 by that amount per mth on avge |










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