dbot said:
hduser said: Well I figured this would happen. When I first saw the specs of the PS3, I thought 256MB main memory would be a limiting factor someday even though the overhead for the OS than a typical windows OS. Sony should have ponied up to 512MB. |
Really? Explain Uncharted, MGS4, Killzone 2, GT5P, etc
You get where I'm going with this?
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PS3 has 512 MB, the thing is that those 512 MB are divided in 256 for the CPU and 256 for the GPU, while the 512 MB on the Xbox360 are free to use any percentage on the CPU or the GPU, this is one of the things devs don't like about the PS3, but the great mayority already know how to work with the 256/256 of the PS3
For me, Terminal Reality did and unexcusable thing... They were leading on the PS3, which means that they knew about the RAM issue, so the moment they found how to do the distribution it was easier to translate that to the 360... They didn't even mention the Cell vs the Xenon or the RSX versus the Xenos, they mentioned only the RAM: "The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3."
It really is irresponsible development, if this was by the time of the Madden fiasco that would be ok, but now this issues are a thing of the past, every other dev has come up with a solution for this without crazy delays...
My question is: Is the extra content good enough so i buy the PS3 version instead of the PC one?