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Forums - Microsoft - Official Mass Effect 2 Thread

smbu2000 said:
Darc Requiem said:
themanwithnoname said:
Anyone else done the Firewalker missions yet? A little repetitive, but not bad for it being free and all.

Yeah I agree. That said, I really liked the Hammerhead. I wish you got to use it for more than the five missions in the DLC. It's a lot more agile than the Mako was. Although on Insanity, the one mission where you have to fight the geth and recover the 5 research points is a complete pain in the ass.

Yeah, that one mission was the toughest one for me (on hardcore) until I just started staying really far away and attacking them from afar. On that last platform if you jump over (to bring the enemies out) and then turn around and jump right back to the other side you can hit them from far away. At least it worked on hardcore, I haven't tried it on Insanity yet.

Everytime I see your signature my heart swells with pride.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

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themanwithnoname said:
smbu2000 said:
Darc Requiem said:
themanwithnoname said:
Anyone else done the Firewalker missions yet? A little repetitive, but not bad for it being free and all.

Yeah I agree. That said, I really liked the Hammerhead. I wish you got to use it for more than the five missions in the DLC. It's a lot more agile than the Mako was. Although on Insanity, the one mission where you have to fight the geth and recover the 5 research points is a complete pain in the ass.

Yeah, that one mission was the toughest one for me (on hardcore) until I just started staying really far away and attacking them from afar. On that last platform if you jump over (to bring the enemies out) and then turn around and jump right back to the other side you can hit them from far away. At least it worked on hardcore, I haven't tried it on Insanity yet.


That's what I did too. You can't get creative at all in that mission. I stayed over there the first time and just tried to steamroll everyone, but got torn to pieces in a matter of seconds.

Haha, yeah that's exactly what I tried to do as well, but I still got destroyed. Since you can't save at all during the mission you have to start all over at the beginning if you die as well. Once I started doing the far ranged attacks it wasn't too bad it just took longer to do it...




starcraft: "I and every PS3 fanboy alive are waiting for Versus more than FFXIII.
Me since the games were revealed, the fanboys since E3."

Skeeuk: "playstation 3 is the ultimate in gaming acceleration"

starcraft said:
smbu2000 said:
Darc Requiem said:
themanwithnoname said:
Anyone else done the Firewalker missions yet? A little repetitive, but not bad for it being free and all.

Yeah I agree. That said, I really liked the Hammerhead. I wish you got to use it for more than the five missions in the DLC. It's a lot more agile than the Mako was. Although on Insanity, the one mission where you have to fight the geth and recover the 5 research points is a complete pain in the ass.

Yeah, that one mission was the toughest one for me (on hardcore) until I just started staying really far away and attacking them from afar. On that last platform if you jump over (to bring the enemies out) and then turn around and jump right back to the other side you can hit them from far away. At least it worked on hardcore, I haven't tried it on Insanity yet.

Everytime I see your signature my heart swells with pride.

Wow, it's already been quite a long time since I quoted you, haha. Anyway, you can't deny the truth, right!




starcraft: "I and every PS3 fanboy alive are waiting for Versus more than FFXIII.
Me since the games were revealed, the fanboys since E3."

Skeeuk: "playstation 3 is the ultimate in gaming acceleration"

I need to finish my insanity run. I don't have much left to do and I want to get it done before Kasumi's DLC arrives. I'm guess Kasumi will add another achievement.



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MASS EFFECT2 WHOOOOOOO

 

 

*leaves*



I have all achievement for ME2 now...well until tomorrow. New Character, New Mission, New Weapon, New Achievement.



I think the thing that makes insanity hard is your build - infiltrators have the easiest time on insanity, while other classes are a bit harder.

I was dying left and right with my engineer until I figured out that the combat drone is a game-breaker on bosses - I was having major trouble with the boss on Horizon, as his attacks killed me too quickly. However, the combat drone made him a pushover.

Loved the hammerhead - not so much the deepness of the missions, but what it means for ME3. Overall, it has a ton of potential.



Back from the dead, I'm afraid.

mrstickball said:
I think the thing that makes insanity hard is your build - infiltrators have the easiest time on insanity, while other classes are a bit harder.

I was dying left and right with my engineer until I figured out that the combat drone is a game-breaker on bosses - I was having major trouble with the boss on Horizon, as his attacks killed me too quickly. However, the combat drone made him a pushover.

Loved the hammerhead - not so much the deepness of the missions, but what it means for ME3. Overall, it has a ton of potential.

I  beat Insanity with the Sentinel class. For the most part Insanity just forces you to be patient. You can't steam roll you enemies like on other difficulties. Horizon was a pain my rare to. Ultimately, what ended up doing was taking cover and hitting the boss with warp as often as possible. The extra shielding of the Sentinel class, combined with having a power for any situation made the class ideal for Insanity IMO. You have Oveload for synthetics and shields, Warp for Barriers and Armor, Throw to stifle YMIR mech after stripping away their shields/armor, and most important tech armor. Once you get past the half way point Insanity doesn't seem to difficult at all.



Darc Requiem said:
mrstickball said:
I think the thing that makes insanity hard is your build - infiltrators have the easiest time on insanity, while other classes are a bit harder.

I was dying left and right with my engineer until I figured out that the combat drone is a game-breaker on bosses - I was having major trouble with the boss on Horizon, as his attacks killed me too quickly. However, the combat drone made him a pushover.

Loved the hammerhead - not so much the deepness of the missions, but what it means for ME3. Overall, it has a ton of potential.

I  beat Insanity with the Sentinel class. For the most part Insanity just forces you to be patient. You can't steam roll you enemies like on other difficulties. Horizon was a pain my rare to. Ultimately, what ended up doing was taking cover and hitting the boss with warp as often as possible. The extra shielding of the Sentinel class, combined with having a power for any situation made the class ideal for Insanity IMO. You have Oveload for synthetics and shields, Warp for Barriers and Armor, Throw to stifle YMIR mech after stripping away their shields/armor, and most important tech armor. Once you get past the half way point Insanity doesn't seem to difficult at all.

Unfortunately, my problems have usually lied with enemies that have a tendency to rush me, killing me very quickly - on Insanity, a YMIR mech can kill me in 2 hits, and nearly the same can be said for most Krogan or other berserkers that break my cover quickly.

For example, Garrus' loyalty mission - where you have to kill 2 YMIR mechs at the same time. That was not the easiest thing to do. I threw a Cain missle at them, then was reduced to attacking one 'til it was reduced to health, then call up AI hacking about 20 times, until it destroyed the other mech.

 



Back from the dead, I'm afraid.