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Forums - Gaming - Ubisoft CEO: Average next-gen game will cost $60 million

Slimebeast said:

I would love them to make $60 million games.

That enables 150 guys working on a game for 4 years. (for the epic RPGs and action-adventures that always need time to develop, but for your graphics intensive shooters you could have 300 guys work on it for 2 years - wow)

Ubisoft has the right vision.

There are already $60 million games... what he's saying is that $60 million will become the average for those top tier games such as epic shooters, RPGs and action games.

 



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So... the CEO of Ubisoft is a gibbering idiot who's completely unaware of the course of videogames since 2006? Makes sense.

Also, LOL at the people in this thread talking about 'not paying more than 60$ for a game'. That's cute.



Wii has more 20 million sellers than PS3 has 5 million sellers.

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With these huge development costs, I think handhelds will be getting a lot more games than consoles next generation.



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We're going to be getting to that point of intense pre-nextgen speculation in the next year or so.. There's a lot of life left in the current consoles though especially with Wii MotionPlus just launching, this generation is really hitting it's stride this year.



 

theRepublic said:
There was another thread on this: http://www.vgchartz.com/forum/thread.php?id=77024

Here is what I said in that one:

I only read the first few lines, and I already think the guy is nuts. Games to not need to look like CGI movies to be fun, and the constant push towards that goal has already shown to be offering diminishing returns. As a business man, you think he would be able to see the whole diminishing returns thing.

But it's rather like the Prisoner's Dillema, isn't it? Whoever first actually sells out and goes for that CGI-graphics game will wow the public and make a ton of money, and if they keep up that level of stuff they'll keep raking it in at the expense of their competitors. So of course everyone else will race to do the same...and thus expend that once-lucrative-but-now-depleted pool, at the expense of tens of millions of dollars. In their minds, they're seeing a damned if you do, damned if you don't situation.



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nojustno said:
higher production cost -> more expensive games -> more piracy -> ??? -> PROFIT!

 



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



Anyway. Game studios will figure out a way. Alot of companies already dredge the bottom of the market making games that sell only in the tens or hundreds of thousands but still making a profit. There will be more low budget games (most of which i'll never buy...) but there will still be huge budget games (or which I will buy). The cheep games will fund the huge budget games just as they do now.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



I hope this generation lasts a long time. These consoles are too expensive.



noname2200 said:
theRepublic said:
There was another thread on this: http://www.vgchartz.com/forum/thread.php?id=77024

Here is what I said in that one:

I only read the first few lines, and I already think the guy is nuts. Games to not need to look like CGI movies to be fun, and the constant push towards that goal has already shown to be offering diminishing returns. As a business man, you think he would be able to see the whole diminishing returns thing.

But it's rather like the Prisoner's Dillema, isn't it? Whoever first actually sells out and goes for that CGI-graphics game will wow the public and make a ton of money, and if they keep up that level of stuff they'll keep raking it in at the expense of their competitors. So of course everyone else will race to do the same...and thus expend that once-lucrative-but-now-depleted pool, at the expense of tens of millions of dollars. In their minds, they're seeing a damned if you do, damned if you don't situation.

That's true, but I still think that for the average game to be 60 million and look like CGI is just nuts.



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