Something appears to have gone a little wrong with Terminal Reality's PlayStation 3 Ghostbusters engine. At first touted as their lead platform, the native rendering resolution of the game is a little shocking.
Alarms were raised after a comparison published on website Lens of Truth. They pointed out a number of differences that put the Xbox 360 version on top, including a lower texture quality and a mysteriously blurred image. After the above comments from the developers themselves, you wouldn't expect them to shoot themselves in the foot like this. You can find the Lens of Truth comparison after this link.
What the Lens of Truth were confused about was the resolution of the game. Was the PlayStation 3 version really running in high-definition at 720p? The answer is 'No.'
PS3 Ghostbuster's horizontal resolution

PS3 Ghostbuster's vertical resolution











"PlayStation 3 had a 3.9 gig mandatory install that didn’t change the load times, performance, and most of all, didn’t fix the texture issues. PlayStation 3 loses by half, literally. The PlayStation 3’s textures were half the resolution as the Xbox 360. Also, PlayStation 3 was quite blurry and seemed to be running sub 720p. Also, lets not forget the missing ember effects and lower resolution dynamic shadow maps. Both systems showed screen tearing and both were aliased. Controls were exactly the same. Xbox 360 wins this by a landslide. If we didn’t know any better we would have thought the Ghostbusters was developed on the Xbox 360 and ported, poorly, to the PlayStation 3. However all sources indicate the PS3 was the lead, and so you’ve got an issue on your hands. Either someone is lying, or the porting team does better work then the lead team. Don’t believe the lies, buy this game on the Xbox 360."
http://http://www.gamezine.co.uk/news/ghostbusters-ps3-960-by-540-360-720p-$1304198.htm













