Torillian said:
So then any game where you play a role would be an RPG? When I made a character in Rock Band, or GTA: SA, or hell when I create a character in skate 2. |
Very good. But no. It's difficult to explain until you realize what RPG is about. It's not about the advancement, which most RPG players push for.
A Role Playing Game and I must emphasise GAME. Is about resticting options, but having them in game. It sounds wierd I know. When you design a character in a game like Fallout(any of the FO RPGs) you are defining how your characters capabilities interaction. What this comes down to is that the character you make will determine the experience you have during the game.
For example in FO if I make an idiot with lots of combat prowess I will end up with lots of fights and little social options. I will be unable to get most of the secret loot since I can't pick locks. I will need to take longer trips. I will have fewer allies. I will need to pay more and get less in trade. All of this influences my choices. At one point you can escort a lady from a russian guy to Rivet City. A combat expert will be able to succeed.
If I make a character that is poor combat, but highly socialable and good at electronics. I will end up with a very different experience. I will end up with more social choices, but if the social encounter goes bad I will be in trouble. But since this area of skills are higher I will take shorter trips, have more allies, pay less and get more in trade and see more other content. In the case of escorting the lady from the previous exmaple I may not succeed and she will die on the trip to rivet city.
If I make a sneaky character I can rob peoples pockets and homes to gain loot, but I may be unable to socialize. I will need to plan. If I need to get through a "dungeon" with my sneaky skill. I may be better off sneaking past the Super Mutants. While my combat partner will be better killing them. As you can see the design of characters changes how I would play the game. I can as a sneaky character assasinate them if I want. I my super fighter tries to pickpocket he will probably fail and piss of all of Megaton. Now my super fighter is Kill on Sight at Megaton. I now have changed the experience of the game.
That is what defines an RPG. It's not about advancement, but the character we play influence the experience of the game. In Rock Band, Monopoly, Chess.... I CAN ROLEPLAY, but the character will not influence the experience I have in regards to what will be open or closed.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.