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Forums - Gaming - Jrpg vs. wrpg

Citan said:
NightstrikerX said:
I stopped reading after JRPGs vs WoW. WoW is not a WRPG. WoW is a MMORPG, something that Western MMORPG's beat Eastern MMORPG's hands down. (IE - Everquest vs Ragnarok Online.). You seem to have your meanings confused. A WRPG is something along the lines of Mass Effect, Jade Empire, Fable, Elder Scrolls Oblivion and all that.

So mmorpg isn`t a rpg?

a MMORPG is a Roleplaying Game yes. But like WRPG or JRPG seperated into a different Catagory.

WRPG stands for Western Roleplaying game, and generally discribes any RPG game that is developed by a western company. Games in these catagories are generally very open ended, allowing the player to travel to any place at any time. (Oblivion, Fallout.) Or they are very choice oriented, allowing players to choose whether their character is good or evil, their stats, their abilities, and such. (Mass Effect, Knights of the old Republic).

JRPGs stands for Japanese Roleplaying Game, it generally discribes any RPG game that is developed by a japanese company. Games in this catagory generally are very linear, focusing on developing a cast of characters that are predetermined. They generally feature dungeons that involve solving puzzles, turned based combat or real time based combat. Both that are located in a "battle system". That generally is triggered by random events or scripted "boss" events.

MMORPG stands for Massively Multiplayer Roleplaying game, and generally describes and RPG that's about socialization, interaction, and questing with many players. Games of these types generally have lower specs to appeal to a larger audience, are most popular on the PC. Very open ended, but level restricted.



Why must JRPG female leads suck so bad?

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NightstrikerX said:
Citan said:
NightstrikerX said:
I stopped reading after JRPGs vs WoW. WoW is not a WRPG. WoW is a MMORPG, something that Western MMORPG's beat Eastern MMORPG's hands down. (IE - Everquest vs Ragnarok Online.). You seem to have your meanings confused. A WRPG is something along the lines of Mass Effect, Jade Empire, Fable, Elder Scrolls Oblivion and all that.

So mmorpg isn`t a rpg?

a MMORPG is a Roleplaying Game yes. But like WRPG or JRPG seperated into a different Catagory.

WRPG stands for Western Roleplaying game, and generally discribes any RPG game that is developed by a western company. Games in these catagories are generally very open ended, allowing the player to travel to any place at any time. (Oblivion, Fallout.) Or they are very choice oriented, allowing players to choose whether their character is good or evil, their stats, their abilities, and such. (Mass Effect, Knights of the old Republic).

JRPGs stands for Japanese Roleplaying Game, it generally discribes any RPG game that is developed by a japanese company. Games in this catagory generally are very linear, focusing on developing a cast of characters that are predetermined. They generally feature dungeons that involve solving puzzles, turned based combat or real time based combat. Both that are located in a "battle system". That generally is triggered by random events or scripted "boss" events.

MMORPG stands for Massively Multiplayer Roleplaying game, and generally describes and RPG that's about socialization, interaction, and questing with many players. Games of these types generally have lower specs to appeal to a larger audience, are most popular on the PC. Very open ended, but level restricted.

Thanks for response.

So wrpg GENERALLY describes a rpg made by a western company?

I`m generally comparing every game that have the word "rpg" in it on a generally basis in the east and west generally.




Art and graphics:

Jrpg`s have multiple genres. They are not afraid to combine humour with violence and sex and adult subjects

making the game more complex.

(Takashi Murakami`s concept of "Superflat") http://en.wikipedia.org/wiki/Superflat

Watching a CVG scene from i.e Final Fantasy compared to wow is huge difference. Characters looks more

alive and have personality.


You've gotta be kidding me right? It was WRPGs that developed the whole "build your own story" concept. In WRPGs you can choose to be a good person, and evil a person, a balanced person. If anything WRPGs have much more variety in their storyline because you will never get the same responses. And just fyi, WRPGs also include a lot of comedy, drama, suspense, and much more.



What are you looking at, nerd?

This thread should be interesting...



Citan, I asked you this before in a previous thread. I will ask you again. What is the last WRPG game you've played. I need to know where you're pulling your idea of a WRPG from.



Why must JRPG female leads suck so bad?

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StanGable said:

Art and graphics:

Jrpg`s have multiple genres. They are not afraid to combine humour with violence and sex and adult subjects

making the game more complex.

(Takashi Murakami`s concept of "Superflat") http://en.wikipedia.org/wiki/Superflat

Watching a CVG scene from i.e Final Fantasy compared to wow is huge difference. Characters looks more

alive and have personality.


You've gotta be kidding me right? It was WRPGs that developed the whole "build your own story" concept. In WRPGs you can choose to be a good person, and evil a person, a balanced person. If anything WRPGs have much more variety in their storyline because you will never get the same responses. And just fyi, WRPGs also include a lot of comedy, drama, suspense, and much more.

No I`m not. Describe that variety please. i don`t think you understand what variety means in this contex. Did you read the link?



NightstrikerX said:
Citan, I asked you this before in a previous thread. I will ask you again. What is the last WRPG game you've played. I need to know where you're pulling your idea of a WRPG from.

Fallout 3. I was extremely dissapointed. I expected much more after playing and enjoying Oblivion IV.

Citan said:
StanGable said:

Art and graphics:

Jrpg`s have multiple genres. They are not afraid to combine humour with violence and sex and adult subjects

making the game more complex.

(Takashi Murakami`s concept of "Superflat") http://en.wikipedia.org/wiki/Superflat

Watching a CVG scene from i.e Final Fantasy compared to wow is huge difference. Characters looks more

alive and have personality.


You've gotta be kidding me right? It was WRPGs that developed the whole "build your own story" concept. In WRPGs you can choose to be a good person, and evil a person, a balanced person. If anything WRPGs have much more variety in their storyline because you will never get the same responses. And just fyi, WRPGs also include a lot of comedy, drama, suspense, and much more.

No I`m not. Describe that variety please.

Let's take Knights of the Old Republic. I've sure we've all played that. Hopefully, if you haven't. Take what I'm saying with a grain of salt. Or skip it entirely.

 

There is a scene in the late game where your choices come full circle at you. Let's say you are evil, you became a sith. Upon learning the truth of your past as dictated in the storyline. You decide to continue down the evil road you've been taking. Your companions do not like this one bit. The idea of you becoming this evil dark overlord causes them to run away, they are scared. They will try to stop you from becoming this dark overlord. However you later encounter another character who you would fight if you were good. But because you are evil. The character joins you.

The same situation as good. Upon learning the truth of your past, you decide to change your ways and become good. Your companions are glad you decided to choose the path of good and help you along your way. You encounter a character and because the character has chosen to be evil. You have no choice but to fight and defeat the character.

 

That's only a small example. But in a JRPG the scene will remain the same constantly. In big storylines, the same events will occur exactly the same no matter how you look at it. It's kinda like comparing a choose your own adventure book, from a regular book.



Why must JRPG female leads suck so bad?

Citan said:
NightstrikerX said:
Citan, I asked you this before in a previous thread. I will ask you again. What is the last WRPG game you've played. I need to know where you're pulling your idea of a WRPG from.

Fallout 3. I was extremely dissapointed. I expected much more after playing and enjoying Oblivion IV.

Alright fallout 3, perfect example. Of WRPG choices. Take megaton, early in the game you're approuched by Burke in order to blow up Megaton. The game has several outcomes of this encounter. You can do one of the following.
  • Blow up Megaton
  • Disfuse the Megaton Bomb.
  • Report Burke to the authorities.
  • Seduce Burke (Female only.
  • Kill Burke.

Just to name 5 off the top of my head. The outcome you choose will ripple thoughout the game and change many events you will encounter.

JRPGs don't have that. JRPGs generally follow a linear path down the storyline. This is very easily discribed as when playing a JRPG. You are given a protangaist and play though their adventure. IE - Yuri Lowell from Tales of Vesperia. But in WRPG's you are given a identity, but not a actual character. You decide who that character is by the actions you choose. IE - The Wanderer from Fallout 3.

 



Why must JRPG female leads suck so bad?

NightstrikerX said:
Citan said:
StanGable said:

Art and graphics:

Jrpg`s have multiple genres. They are not afraid to combine humour with violence and sex and adult subjects

making the game more complex.

(Takashi Murakami`s concept of "Superflat") http://en.wikipedia.org/wiki/Superflat

Watching a CVG scene from i.e Final Fantasy compared to wow is huge difference. Characters looks more

alive and have personality.


You've gotta be kidding me right? It was WRPGs that developed the whole "build your own story" concept. In WRPGs you can choose to be a good person, and evil a person, a balanced person. If anything WRPGs have much more variety in their storyline because you will never get the same responses. And just fyi, WRPGs also include a lot of comedy, drama, suspense, and much more.

No I`m not. Describe that variety please.

Let's take Knights of the Old Republic. I've sure we've all played that. Hopefully, if you haven't. Take what I'm saying with a grain of salt. Or skip it entirely.

 

There is a scene in the late game where your choices come full circle at you. Let's say you are evil, you became a sith. Upon learning the truth of your past as dictated in the storyline. You decide to continue down the evil road you've been taking. Your companions do not like this one bit. The idea of you becoming this evil dark overlord causes them to run away, they are scared. They will try to stop you from becoming this dark overlord. However you later encounter another character who you would fight if you were good. But because you are evil. The character joins you.

The same situation as good. Upon learning the truth of your past, you decide to change your ways and become good. Your companions are glad you decided to choose the path of good and help you along your way. You encounter a character and because the character has chosen to be evil. You have no choice but to fight and defeat the character.

 

That's only a small example. But in a JRPG the scene will remain the same constantly. In big storylines, the same events will occur exactly the same no matter how you look at it. It's kinda like comparing a choose your own adventure book, from a regular book.

But I do like how JRPGs have one set storyline, because that means the developers can focus all their attention on it, make it good, and you'll be guaruanteed to see that outcome.

 

Not an RPG, but take GTA IV. There were two possible endings. One of them was bad, and one of them was emotionally charged and better cinematicly. I'll rather not be given the choice and fuck myself over than be given the choice of a bad and good ending.