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Forums - Gaming - Specs of Microsofts next XBox

alephnull said:

If they can make the software development enviroment efficient enough im sure they could plonk a pretty unique architecture down on the developers plates and they'll eat it up.

Bah, they could take the same sdk Sony uses right now call it cell.net or cell# and tomorrow you'd have a hoard of developers led by the CEO of valve proclaiming it to be the pinnacle of human achievement. My guess is that you weren't around for the early days of DirectX or visual studio or MFC or OLE.

I've heard this a couple of times 'The best tool for PS3 development is an Xbox 360 development kit!'

That's just silly. But I guess I now understand why there are so many crappy PS3 ports. I've never heard of anyone using MS's performance analysis tools even on a windows machine.


"Like on the new 360 Pix, apparently you can edit shader code on the fly and rerun it, time it, see the results, rinse and repeat, all in pix. I haven't tried it yet, but I've heard that's how it works. Now, that is just too damn cool and useful for me not to use.

But yeah you are right, I could "tough it out", be hardcore, and stick to the PS3 way where I'd:

1) compile and run
2) setup the scene
3) run replay, capture and time
4) see the results
5) tweak the shader
6) go back to step 1

I could do that a few dozen times a day. Or...I could get a 360 dev kit again and just do it all in pix. Hmmmmmmm.....tough call eh? I'm sure there are some masochists out there that would prefer to tough it out. Me, I think I'll be asking for a 360 dev kit again once this project is done. Oddly, I'm finding out that a 360 dev kit is one of the better PS3 development tools."

 

http://forum.beyond3d.com/showpost.php?p=1193017&postcount=654 Joker454 a PS3/360 developer.

He also said in other places that the PS3 compiler is better because its much stricter in what it will accept, and its more likely to throw up errors and for people who are quite particular I guess thats a good thing.

1) Intel and I are on good terms for the moment. They are beating the snot out of AMD simply because their fabs seem to always be a year ahead of everyone else. Microsoft's monopoly on the other hand....

2) Didn't MS already port a stripped down version of windows to there newest version of WebTV sporting a ppc chip? What was that box called again? Oh, yeah the xbox 360.

3) I would never port anything to PowerPC. Thats for mac users. Real programmers don't use lowercase letters, hence all my code for my POWER machine is in FORTRAN running on AIX.

1. I blame IBM for not selling them good enough fabrication technologies!

2. I was just about mention that, you beat me to it.

3. Does IBM make the POWER RANGERS?



Tease.

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dib8rman said:
I must be missing somthing 5 years already? 6,7,8,9,10... wow, software wise this cycle seems largely incomplete.


yea i know which is why i dont understand why people want a new console so soon already.. this generation still feels like its been lacking



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why would MS release a new console in 2010? it would kill the sales of the 360.



Squilliam said:

"Like on the new 360 Pix, apparently you can edit shader code on the fly and rerun it, time it, see the results, rinse and repeat, all in pix. I haven't tried it yet, but I've heard that's how it works. Now, that is just too damn cool and useful for me not to use.

But yeah you are right, I could "tough it out", be hardcore, and stick to the PS3 way where I'd:

1) compile and run
2) setup the scene
3) run replay, capture and time
4) see the results
5) tweak the shader
6) go back to step 1

I could do that a few dozen times a day. Or...I could get a 360 dev kit again and just do it all in pix. Hmmmmmmm.....tough call eh? I'm sure there are some masochists out there that would prefer to tough it out. Me, I think I'll be asking for a 360 dev kit again once this project is done. Oddly, I'm finding out that a 360 dev kit is one of the better PS3 development tools."

http://forum.beyond3d.com/showpost.php?p=1193017&postcount=654 Joker454 a PS3/360 developer.

They haven't banned you from beyond3d yet? :P

1) He says he hasn't actually tried it yet.

2) The only reason he can even consider doing this is because he's coding on top of layers upon layers of inefficient abstraction this is exactly what I was talking about. He's risking unknowable porting quircks to save a bit of time writing a silly little script. This guy is definitely a windows "PC" developer.

Squilliam said:

1. I blame IBM for not selling them good enough fabrication technologies!

Both IBM's coalition of superfriends and TMSC have been perpetually behind Chipzilla with their 45 nm+high-k metal gate fabs. 45nm+high-k cell was supposed to be out last christmas if you recall. TMSC has even temporarily dropped the high-k metal gate part (which is more important than 45nm).

Squilliam said:

3. Does IBM make the POWER RANGERS?

They used to, but through various contractual maneuvers Microsoft managed to usurp control over the POWER RANGERS IP which they now market under the HALO moniker. :P

 



MS already said it's not real



 



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And to better appeal to the japanese market the next Xbox's case will look like this



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ssj12 said:

And to better appeal to the japanese market the next Xbox's case will look like this

 

Shouldn't the plug be more centred?    

 



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NJ5 said:
Infinity said:
5 year cycle...right on the money. 360 came out is 2005, definitely due for a new console. Though this console still has shortcomings even compared to the current gen PS3. The PS3 has one single core CPU and one Cell CPU with 7 active cores + 1 core for redundancy. This new Xbox only has one 6 core CPU. Secondly, XBox Live is presumably still not free for the next Xbox. Thirdly, using the same media 3 generations in a row is lame. DVDs will not have enough storage for all next generation games. Disc swapping is so 5 years ago.

Only 6 of the Cell SPEs are enabled for games (1 is disabled in hardware, the other one is reserved by the OS).

More importantly, the vast majority of games are limited by the GPU, not the CPU. With more RAM and a vastly better GPU this new Xbox would be capable of significantly better graphics than the PS3.

 

That is right. So you see, this new Xbox has to share the 6 cores with the OS, whereas the PS3 has 6 cores dedicated to gaming, plus another core for the OS, plus a separate single core CPU to manage the Cell. Plus you still have to pay to play online with the new Xbox, plus it is using DVD technology for the third time in a row! Pathetic!



Nextbox 2010 konfirmed.



And what do you guys think about this:

http://www.tgdaily.com/content/view/42919/118/



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