| Legend11 said:
Milo is the Teddy Ruxpin of videogames
but that didn't stop many from asking why Milo wasn't a hot woman or calling it creepy that he was a boy. What they fail to understand is that Milo is aimed at children and is meant to be like a Teddy Ruxpin for them.
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I think you're totally missing the point of what Lionhead is doing with Milo. It CAN'T be an adult, because children's reactions are simpler and less nuanced than adults. Making a believable adult is going to be WAY harder. When the kid is like , "Hey I don't understand how to fish. Show me." or has a pouty expression when you have a bad tone in your face, it works. If Milo is a a 42-year old car salesman, it's just weird.
And it can't be a girl because, either way, you're going to have some sickos doing creepy things, but that number is going to be WAY smaller with a boy child than a girl child. Plus, the males who drive the 360 software sales generally don't buy things with cute little girls on the cover (i.e. NOT boobalicious, half-dressed valkyries).
It's NOT a Teddy Ruxpin - it's a tech demo to show where things are heading, and if it's going to have human interaction, which is Molyneaux's whole goal as a designer, then a young boy is the only logical choice. the goal, of course, is to eventually have a Cortana who you can interact with. But that's a LONG way off.
The eye toy/Wii mote aspect of this is NOT why it's interesting to so many. The controllerless menus and the like, if it could work with the accuracy of, say, a iPhone touchscreen? That could change more than just gaming. And if they could push the Milo-type software WITH the eyetoy-ish next generation hardware - well, think of how that changes everything from RPG's to video conferencing at work to educational applications, etc. There's no doubt that a physical PC keyboard will eventually be a relic, just as the typewriter before it.