Shadowblind said:
Explain to me which part or Microsoft saying that they "plan to make halo and Call of Duty Natal compatible" is dividing their audience,. If your talking about dividing the groups into "casuals and hardcore", thats simply because Nintendo has always made Mario, Zelda, etc. games marketed towards kids in the first place. The difference is that they are also enjoyable by adults as well. Microsoft isn't "dividing" their audience by making Natal, they are using the tech to both gain a new audience and increase their existing audience. The power difference between the 360, PS3 and PC is much smaller then the difference between the said three and the Wii. MGS4 was "Kojima's Vision." And he said it couldn't be done on an Xbox 360, which may or may not be BS. But he didn't say "oh it could only be done on PC", because the power similarities were so close. Visions BS. PC is so similar in power to consoles right now it hardly matters. Only PC game with better graphics then a console right now is Crysis. You don't understand that Microsoft has established the Xbox through mainly gritty M rated games, unlike Nintendo who establihed it through sunshine and Kokori E-T rated games. They haven't missed the point at all, on the contrary they are trying to create a new foundation so that they can appeal to the casual crowd as well as evolve their hardcore crowd using Natal for both Halo and Banjo-Kazooie(example). I just repeated myself i think. |
You're wrong. Nintendo games are specifically and intentionally created with multiple levels of depth. For example, Brawl's competitive without the items and depending on the stage. There is a huge league for competitive Mario Kart using Wiimote + Nunchuk controls, and Pokemon is one of the most intensely competitive and strategic online metagames on the market. There are absolutely exceptions to this. Metroid is only for core gamer experiences, even though it makes some use of motion controls. The opposite is true of Mario Party, even though it makes some use of standard controls.
Show me what Microsoft can do with Call of Duty and Natal. Make you walk in place to go forward? turn your body to turn the camera? And people complain about Wii controls being imprecise or gimmicky. There are absolutely uses for Natal, but you are blinding yourself with brand if you really see this having equal uses in core games to something that combines human interface with motion controls.
Oh, and PC is already in the next level above consoles. Something consoles won't reach properly till next gen, because there is a massive gap in power. The difference between the rig you need to run this tech and a PS3 or 360 vs. a Wii is actually a pretty similar gap.
I love my PS3 and 360. I play both more than my Wii, without a doubt, but these motion controls are not even in the same league for the kinds of games I play, nor will they be effectively used in them. The Wii may not have as many games of the genres I play, but when they do make them with motion controls they are effective and functional and meld with teh core game mechanics well. MS and Sony have completely failed me here, and I'm very disappointed with them.
PS: And bull-fucking-shit at all Nintendo games being marketed to kids. Play Zelda, Metroid, Fire Emblem, Eternal Darkness, Golden Sun, or any of half-a-dozen other Nintendo franchises marketed to the same teenage-to-adult audience that the 360 and PS3 target.