SaviorX said: When I bought my Wii, I got Red Steel. I bought it for the sole reason that was the "best" FPS the Wii had to offer at the time and the game itself (swordfighting) intrigued me. I got RE4 along with it, and although the latter had perfect controls, the former was original and had SO much potential control-wise.
HOWEVER, I never played multiplayer for it. It only had 2 players anyways, so I looked elsewhere for multiplayer. At least for The Conduit has what RS didn't and the graphics are great to boot. Plus, it has online!
So in my case,lack of local multiplayer isn't a problem. Plus,as The Grinder proves, HVS has enough knowledge with Wii architecture now that they can get local multiplayer. So when TC 2 comes out (if it ever does, in 2011 or something) that will have it.
Finally, HVS has worked way too hard and has buttered me up too much to not get my $49.99 |
Wait, what only had 2 players? Red Steel had 4 player multiplayer. And despite the game being a bit buggy, multiplayer was sometimes a blast with 3 friends.
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Ail said:
What I was saying is that many games that do not support local multiplayers allow you to simulate it seamlessly online.
It's very easy these days to create a game that only your buddies can join online and the progress in broadband make it as good as LAN games were 5-10 years ago....( except you can actually decide to let others join or not if you and your buddies think you want more ppls into the game)
So LAN games is really a feature of the past....
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I would have to respectfully disagree. Yes they have done a lot to bring the local experience to online, but it is still not equal to it. I would prefer a game have both choices, but local is still my primary choice when available.
As to the topic, I'm really not sure how it will do at first. It also depends on how many copies are made and what the distribution is. I am hopeful that it will start out relatively strong and continue selling well for at least a little while, but I don't expect it to explode in sales initially.