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Forums - Gaming - I have a question regarding Left 4 Dead

Left for Dead 2: Left for Dead...Again. But seriously, this time, no weapons. To answer your Q, no I don't think they should. But look at the way a Valve works. A valve is a device that regulates the flow of a fluid (gases, fluidized solids, slurries, or liquids) by opening, closing, or partially obstructing various passageways. Now, since they opened it with Left 4 Dead, money (or liquid gold) was flowing to them. Now, they want to obstruct your wallet's supply into their supply. Thus, by creating L4D2, they are flowing money from your wallet into their wallets.



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Usually I'd say the dev is milking the franchise but given Valve's most recent comments and Valve's record I'd say "TRUST VALVE".



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Well yes...after they do what they promised



Yes.

Like I said in another thread, if Valve came out with the exact same thing next November instead of this November people would be praising it as game of the year.

Just look at what they're giving you:

  • At least 4 new campaigns
  • New characters
  • New weapons
  • New boss zombies
  • Improved AI Director
  • Dynamically changing maps

This isn't just DLC they're giving us, they're giving us more than what was in L4D so it is in fact a sequel.



twesterm said:

Yes.

Like I said in another thread, if Valve came out with the exact same thing next November instead of this November people would be praising it as game of the year.

Just look at what they're giving you:

  • At least 4 new campaigns
  • New characters
  • New weapons
  • New boss zombies
  • Improved AI Director
  • Dynamically changing maps

This isn't just DLC they're giving us, they're giving us more than what was in L4D so it is in fact a sequel.

That's kind of what they promised L4D would received as DLC but it never really happened...that's mostly why some people are angry about Valve making a whole new game instead of add-ons for the first L4D.



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They HAVE released DLC for L4D, and it's a pretty huge addition to the game too.

And they ARE releasing more. What they've already released is very obviously incomplete.



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Boutros said:
twesterm said:

Yes.

Like I said in another thread, if Valve came out with the exact same thing next November instead of this November people would be praising it as game of the year.

Just look at what they're giving you:

  • At least 4 new campaigns
  • New characters
  • New weapons
  • New boss zombies
  • Improved AI Director
  • Dynamically changing maps

This isn't just DLC they're giving us, they're giving us more than what was in L4D so it is in fact a sequel.

That's kind of what they promised L4D would received as DLC but it never really happened...that's mostly why some people are angry about Valve making a whole new game instead of add-ons for the first L4D.

I don't know what Valve has promised (people always talk about it but never actually link to what they promised) but what I said above is a new full game. 

It's pretty silly to exapct that as a simple $5 DLC because, again, it's a full game.  Look at almost any other sequel and tell me what does more and how much time did they have to do that in.

-edit-

And thanks Seece for pointing me to this

Makes me even more confident this is in fact a full game and not DLC.



twesterm said:
Boutros said:
twesterm said:

Yes.

Like I said in another thread, if Valve came out with the exact same thing next November instead of this November people would be praising it as game of the year.

Just look at what they're giving you:

  • At least 4 new campaigns
  • New characters
  • New weapons
  • New boss zombies
  • Improved AI Director
  • Dynamically changing maps

This isn't just DLC they're giving us, they're giving us more than what was in L4D so it is in fact a sequel.

That's kind of what they promised L4D would received as DLC but it never really happened...that's mostly why some people are angry about Valve making a whole new game instead of add-ons for the first L4D.

I don't know what Valve has promised (people always talk about it but never actually link to what they promised) but what I said above is a new full game. 

It's pretty silly to exapct that as a simple $5 DLC because, again, it's a full game.  Look at almost any other sequel and tell me what does more and how much time did they have to do that in.

-edit-

And thanks Seece for pointing me to this

Makes me even more confident this is in fact a full game and not DLC.

http://www.videogamer.com/news/valve_details_post_left_4_dead_launch_plans.html

----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Valve intends to support hotly anticipated zombie survival shooter Left 4 Dead post-release with new characters, new maps, new achievements and new weapons in order to grow the community, Gabe Newell has revealed.

Speaking to VideoGamer.com at Leipzig Games Convention, the Valve co-founder and managing director said the developer intended to follow a similar downloadable content policy as it has with Team Fortress 2.

Left 4 Dead, set for release on PC and Xbox 360 on November 21 in Europe, is primarily a four-player cooperative game that sees a group of Survivors battle through four 'Movies' and against 28 Days Later-style zombies called The Infected.

Newell said that Valve's support of the game post-launch will be essential for growing the community.

He said: "One of the things that we're doing is we seem to be in a transition between games as a package product and games more of a service. So if you look at Team Fortress 2, one of things that's really helped grow the community is the continuous updates, where we release new maps, new character classes, new unlockables, new weapons. And we tell the stories about the characters, like the meet the sniper, or meet the sandwich. And that ongoing delivery of content really seems to grow the community.

"So each time we've released one of those for Team Fortress 2 we've seen about a 20% increase in the number of people who are playing online. And that number is really important because it determines how many community created maps there are, how many servers are running, and so on. So we'll do the same thing with Left 4 Dead where we'll have the initial release and then we'll release more movies, more characters, more weapons, unlockables, achievements, because that's the way you continue to grow a community over time."



Boutros said:
twesterm said:
Boutros said:
twesterm said:

Yes.

Like I said in another thread, if Valve came out with the exact same thing next November instead of this November people would be praising it as game of the year.

Just look at what they're giving you:

  • At least 4 new campaigns
  • New characters
  • New weapons
  • New boss zombies
  • Improved AI Director
  • Dynamically changing maps

This isn't just DLC they're giving us, they're giving us more than what was in L4D so it is in fact a sequel.

That's kind of what they promised L4D would received as DLC but it never really happened...that's mostly why some people are angry about Valve making a whole new game instead of add-ons for the first L4D.

I don't know what Valve has promised (people always talk about it but never actually link to what they promised) but what I said above is a new full game. 

It's pretty silly to exapct that as a simple $5 DLC because, again, it's a full game.  Look at almost any other sequel and tell me what does more and how much time did they have to do that in.

-edit-

And thanks Seece for pointing me to this

Makes me even more confident this is in fact a full game and not DLC.

http://www.videogamer.com/news/valve_details_post_left_4_dead_launch_plans.html

----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Valve intends to support hotly anticipated zombie survival shooter Left 4 Dead post-release with new characters, new maps, new achievements and new weapons in order to grow the community, Gabe Newell has revealed.

Speaking to VideoGamer.com at Leipzig Games Convention, the Valve co-founder and managing director said the developer intended to follow a similar downloadable content policy as it has with Team Fortress 2.

Left 4 Dead, set for release on PC and Xbox 360 on November 21 in Europe, is primarily a four-player cooperative game that sees a group of Survivors battle through four 'Movies' and against 28 Days Later-style zombies called The Infected.

Newell said that Valve's support of the game post-launch will be essential for growing the community.

He said: "One of the things that we're doing is we seem to be in a transition between games as a package product and games more of a service. So if you look at Team Fortress 2, one of things that's really helped grow the community is the continuous updates, where we release new maps, new character classes, new unlockables, new weapons. And we tell the stories about the characters, like the meet the sniper, or meet the sandwich. And that ongoing delivery of content really seems to grow the community.

"So each time we've released one of those for Team Fortress 2 we've seen about a 20% increase in the number of people who are playing online. And that number is really important because it determines how many community created maps there are, how many servers are running, and so on. So we'll do the same thing with Left 4 Dead where we'll have the initial release and then we'll release more movies, more characters, more weapons, unlockables, achievements, because that's the way you continue to grow a community over time."

Read the article in Seece's thread, it says plain and clear that they still plan to support L4D.

Why do you not think some of the above mentioned things cannot be added to L4D?



Well, with the ammount of new content that is in it.

I dont see how ANYONE can complain.