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Forums - Microsoft - "Gran Turismo does not move the genre foreward, Forza does."

man, squilliam is just so smart...

*barf*



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all this talk about forza 3...is part two any good????? i never played can someone basically break it down for me...has any of their games ever competed with gt...i thought MS race thing was project gotham racing or somthing....my ignorance is due to how awesome gt is



I'm not martin luther king. I don't have a dream. I have a plan

Sell a man a fish you feed him for a day. Teach a man to fish you just ruined a perfect business opportunity.

We didn't emerge out of the stone age because we ran out of stones. Its time to be proactive not reactive.

Squilliam said:
bugrimmar said:
well lets make things perfectly clear right now.

if a psp gt game can have more cars than a full on HD game (and i know that number of cars isn't the only measure of a great racing game), it speaks volumes about the attitude of a developer. basically, polyphony digital are perfectionists and they'll put in whatever they can fit. turn 10 will do what is expected of them and no more.

again, if a psp gt game can have more content than a full console game, imagine what the console gt game can contain. can microsoft really say all this nonsense with a straight face, when they're actually being one-upped by a handheld game?

the reality of the comparison between forza and gt is thus:

forza = casual's racing game.
gran turismo = enthusiast's driving simulator.

Surely it must be the reverse, seeing as casuals vastly outnumber core/hardcore gamers. See Mario Kart for another referrence. Since GT5 is the highest selling game, it must be the most casual.

your awesome dude.....really.......[goes and kills a baby due to his undeniable knowledge.......]



I'm not martin luther king. I don't have a dream. I have a plan

Sell a man a fish you feed him for a day. Teach a man to fish you just ruined a perfect business opportunity.

We didn't emerge out of the stone age because we ran out of stones. Its time to be proactive not reactive.

bugrimmar said:
well lets make things perfectly clear right now.

if a psp gt game can have more cars than a full on HD game (and i know that number of cars isn't the only measure of a great racing game), it speaks volumes about the attitude of a developer. basically, polyphony digital are perfectionists and they'll put in whatever they can fit. turn 10 will do what is expected of them and no more.

again, if a psp gt game can have more content than a full console game, imagine what the console gt game can contain. can microsoft really say all this nonsense with a straight face, when they're actually being one-upped by a handheld game?

the reality of the comparison between forza and gt is thus:

forza = enthusiast's driving simulator.
gran turismo = casual's racing game.

Fixed. Last time I checked Forza has had damage modeling since last gen. Forza has more in depth car setups. If Polphony spent as much time modeling 50 version of the same car as they did on driving dynamics and features. I'd still prefer GT to Forza. Adding damage modeling and on-line after Forza means GT is the game that is lagging behind. Driving simulators don't allow you play bumper cars on line with no penalty. They don't allow you to bounce off walls ala Daytona USA to cut down your lap times either.



blaydcor said:
Strategyking92 said:
and before test drive.. there..... was.........NIGHT DRIVER!



http://www.crispygamer.com/features/2009-05-20/ten-key-racing-game-innovations-2.aspx

And before that, there were....real cars!

Holy crap! Those graphics look better than GT5:P!!!!!!!11111111



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Darc Requiem said:
bugrimmar said:
well lets make things perfectly clear right now.

if a psp gt game can have more cars than a full on HD game (and i know that number of cars isn't the only measure of a great racing game), it speaks volumes about the attitude of a developer. basically, polyphony digital are perfectionists and they'll put in whatever they can fit. turn 10 will do what is expected of them and no more.

again, if a psp gt game can have more content than a full console game, imagine what the console gt game can contain. can microsoft really say all this nonsense with a straight face, when they're actually being one-upped by a handheld game?

the reality of the comparison between forza and gt is thus:

forza = enthusiast's driving simulator.
gran turismo = casual's racing game.

Fixed. Last time I checked Forza has had damage modeling since last gen. Forza has more in depth car setups. If Polphony spent as much time modeling 50 version of the same car as they did on driving dynamics and features. I'd still prefer GT to Forza. Adding damage modeling and on-line after Forza means GT is the game that is lagging behind. Driving simulators don't allow you play bumper cars on line with no penalty. They don't allow you to bounce off walls ala Daytona USA to cut down your lap times either.


http://www.timesonline.co.uk/tol/driving/jeremy_clarkson/article552096.ece 

"I got round this by cheating. I called Sony and asked it to send me a game chip already loaded with the 700 computer cars. And I am in a position to test out its claims because, unlike most people, I really have driven almost all of them in real life.

There are mistakes. The BMW M3 CSL, for instance, brakes much better on the road than it does on the screen. And there’s no way a Peugeot 106 could outdrag a Fiat Punto off the line. But other than this, I’m struggling: they’ve even managed to accurately reflect the differences between a Mercedes SL 600 and the Mercedes SL 55, which is hard enough to do in real life.

There’s more, too. If you take a banked curve in the Bentley Le Mans car flat out, you’ll be fine. If you back off, even a little bit, you lose the aerodynamic grip and end up spinning.
" 

So Jeremy Clarkson thinks they got 698/700 cars spot on in GT4. So which one is the enthusiast's driving simulator again?



Darc Requiem said:
bugrimmar said:
well lets make things perfectly clear right now.

if a psp gt game can have more cars than a full on HD game (and i know that number of cars isn't the only measure of a great racing game), it speaks volumes about the attitude of a developer. basically, polyphony digital are perfectionists and they'll put in whatever they can fit. turn 10 will do what is expected of them and no more.

again, if a psp gt game can have more content than a full console game, imagine what the console gt game can contain. can microsoft really say all this nonsense with a straight face, when they're actually being one-upped by a handheld game?

the reality of the comparison between forza and gt is thus:

forza = enthusiast's driving simulator.
gran turismo = casual's racing game.

Fixed. Last time I checked Forza has had damage modeling since last gen. Forza has more in depth car setups. If Polphony spent as much time modeling 50 version of the same car as they did on driving dynamics and features. I'd still prefer GT to Forza. Adding damage modeling and on-line after Forza means GT is the game that is lagging behind. Driving simulators don't allow you play bumper cars on line with no penalty. They don't allow you to bounce off walls ala Daytona USA to cut down your lap times either.


That's why Forza games are used by pros to practice their skills...oh wait



Prediction:

TGS this year for PS3 will be amazing.

Grandia comes to PSN(PSone classic).

First Versus gameplay this year.

The Adventures Of Duane and Brando

Oh right.. i forgot to mention. which game do pro racers actually use to practice?

thanks for reminding us skittles.. yeah we got that fixed for sure.



Skittles said:
Darc Requiem said:
bugrimmar said:
well lets make things perfectly clear right now.

if a psp gt game can have more cars than a full on HD game (and i know that number of cars isn't the only measure of a great racing game), it speaks volumes about the attitude of a developer. basically, polyphony digital are perfectionists and they'll put in whatever they can fit. turn 10 will do what is expected of them and no more.

again, if a psp gt game can have more content than a full console game, imagine what the console gt game can contain. can microsoft really say all this nonsense with a straight face, when they're actually being one-upped by a handheld game?

the reality of the comparison between forza and gt is thus:

forza = enthusiast's driving simulator.
gran turismo = casual's racing game.

Fixed. Last time I checked Forza has had damage modeling since last gen. Forza has more in depth car setups. If Polphony spent as much time modeling 50 version of the same car as they did on driving dynamics and features. I'd still prefer GT to Forza. Adding damage modeling and on-line after Forza means GT is the game that is lagging behind. Driving simulators don't allow you play bumper cars on line with no penalty. They don't allow you to bounce off walls ala Daytona USA to cut down your lap times either.


That's why Forza games are used by pros to practice their skills...oh wait

Halo 3 has the major gaming tournaments but I would definately say that Killzone 2 is the more hardcore game.



Tease.

bugrimmar said:
Oh right.. i forgot to mention. which game do pro racers actually use to practice?

thanks for reminding us skittles.. yeah we got that fixed for sure.


Your sarcasm hurts. :(



Prediction:

TGS this year for PS3 will be amazing.

Grandia comes to PSN(PSone classic).

First Versus gameplay this year.

The Adventures Of Duane and Brando