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Darc Requiem said:
bugrimmar said:
well lets make things perfectly clear right now.

if a psp gt game can have more cars than a full on HD game (and i know that number of cars isn't the only measure of a great racing game), it speaks volumes about the attitude of a developer. basically, polyphony digital are perfectionists and they'll put in whatever they can fit. turn 10 will do what is expected of them and no more.

again, if a psp gt game can have more content than a full console game, imagine what the console gt game can contain. can microsoft really say all this nonsense with a straight face, when they're actually being one-upped by a handheld game?

the reality of the comparison between forza and gt is thus:

forza = enthusiast's driving simulator.
gran turismo = casual's racing game.

Fixed. Last time I checked Forza has had damage modeling since last gen. Forza has more in depth car setups. If Polphony spent as much time modeling 50 version of the same car as they did on driving dynamics and features. I'd still prefer GT to Forza. Adding damage modeling and on-line after Forza means GT is the game that is lagging behind. Driving simulators don't allow you play bumper cars on line with no penalty. They don't allow you to bounce off walls ala Daytona USA to cut down your lap times either.


http://www.timesonline.co.uk/tol/driving/jeremy_clarkson/article552096.ece 

"I got round this by cheating. I called Sony and asked it to send me a game chip already loaded with the 700 computer cars. And I am in a position to test out its claims because, unlike most people, I really have driven almost all of them in real life.

There are mistakes. The BMW M3 CSL, for instance, brakes much better on the road than it does on the screen. And there’s no way a Peugeot 106 could outdrag a Fiat Punto off the line. But other than this, I’m struggling: they’ve even managed to accurately reflect the differences between a Mercedes SL 600 and the Mercedes SL 55, which is hard enough to do in real life.

There’s more, too. If you take a banked curve in the Bentley Le Mans car flat out, you’ll be fine. If you back off, even a little bit, you lose the aerodynamic grip and end up spinning.
" 

So Jeremy Clarkson thinks they got 698/700 cars spot on in GT4. So which one is the enthusiast's driving simulator again?