Darc Requiem said:
Fixed. Last time I checked Forza has had damage modeling since last gen. Forza has more in depth car setups. If Polphony spent as much time modeling 50 version of the same car as they did on driving dynamics and features. I'd still prefer GT to Forza. Adding damage modeling and on-line after Forza means GT is the game that is lagging behind. Driving simulators don't allow you play bumper cars on line with no penalty. They don't allow you to bounce off walls ala Daytona USA to cut down your lap times either. |
http://www.timesonline.co.uk/tol/driving/jeremy_clarkson/article552096.ece
"I got round this by cheating. I called Sony and asked it to send me a game chip already loaded with the 700 computer cars. And I am in a position to test out its claims because, unlike most people, I really have driven almost all of them in real life.
There are mistakes. The BMW M3 CSL, for instance, brakes much better on the road than it does on the screen. And there’s no way a Peugeot 106 could outdrag a Fiat Punto off the line. But other than this, I’m struggling: they’ve even managed to accurately reflect the differences between a Mercedes SL 600 and the Mercedes SL 55, which is hard enough to do in real life.
There’s more, too. If you take a banked curve in the Bentley Le Mans car flat out, you’ll be fine. If you back off, even a little bit, you lose the aerodynamic grip and end up spinning. "
So Jeremy Clarkson thinks they got 698/700 cars spot on in GT4. So which one is the enthusiast's driving simulator again?








