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bugrimmar said:
well lets make things perfectly clear right now.

if a psp gt game can have more cars than a full on HD game (and i know that number of cars isn't the only measure of a great racing game), it speaks volumes about the attitude of a developer. basically, polyphony digital are perfectionists and they'll put in whatever they can fit. turn 10 will do what is expected of them and no more.

again, if a psp gt game can have more content than a full console game, imagine what the console gt game can contain. can microsoft really say all this nonsense with a straight face, when they're actually being one-upped by a handheld game?

the reality of the comparison between forza and gt is thus:

forza = enthusiast's driving simulator.
gran turismo = casual's racing game.

Fixed. Last time I checked Forza has had damage modeling since last gen. Forza has more in depth car setups. If Polphony spent as much time modeling 50 version of the same car as they did on driving dynamics and features. I'd still prefer GT to Forza. Adding damage modeling and on-line after Forza means GT is the game that is lagging behind. Driving simulators don't allow you play bumper cars on line with no penalty. They don't allow you to bounce off walls ala Daytona USA to cut down your lap times either.