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Forums - Gaming - Dave Perry: Gamers ignore Wii's 'sloppy' controls

GranTurismo said:
twesterm said:
GranTurismo said:
I've played a bunch of games using the wii-mote and i must say it is very sloppy and very hard to control. I even had to have another person navigate the wii menu to get me into the game because it was impossible to control the icon on screen to get to the game. I'm sure i'm not the only person to have these problems.

3) you were standing off to the side of the TV. I'm guessing it was option 3) and in that case, you're not likely able to control the Wii well at all. That isn't a shoddy control scheme, that's just a design limitation (see that awesome spin?). Try standing in the middle of the TV or even slightly on the side and try again. I'm guessing your friend was in the right spot and didn't have a problem while you were sitting in a chair or something off to the side. If it wasn't option 3), well, then I don't know because pointing and clicking isn't that hard.

Number 3 seems to be the only thing that it could of been. He was in direct view of the TV while i was slighty to the right. But this was only by 1-2 feet. Next time when i play the wii i'll play it in the direct center of the TV. If the wii is meant to be a party toy then why would i need to be in the direct center of the Tv to play the game perfectly. Would this not destroy the party feel of the system.


 Not really...my friends and I hardly ever have problems with the pointers...

And if they are too far to the side...they come in a bit closer to get maximum accuracy. 

It's not a big deal, and it's not like sitting on the same couch as 3 other people is going to kill you...



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

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BenKenobi88 said:
@ GranTurismo, No...you must be. If you're that incapable of navigating a pointer, there's either a specific problem with your Wiimote or you're sitting way too far away or something.

I'll admit the pointer gets very shaky when using certain HDTVs...but that's usually because I'm sitting at an angle and relatively farther away. It's not "sloppy"...it's just a technical limitation, and one that can be refined ingame...like comparing Wii's Home menu compared to Metroid Prime 3's menu cursor. The latter is extremely smooth and never jumps around no matter where you sit...I just imagine that a menu cursor like that might not be quick enough for twitchy movements in games like RE:UC.


As for the motion controls, motion controls alone aren't very precise by nature...so it's up to game developers to utilize them in ways that work well. Controlling a 360 degree camera using nunchuck motion control is a bad utilization in my opinion, but making quick waggle motions or using motion for tilting, etc...works very well.

First, let me say that your last paragraph is exactly what I attempted to articulate earlier.  Motion controls are imprecise because the human making the motions is imprecise.  Don't use them in areas where you need a high degree of precision and they can be very enjoyable. 

Secondly, 'the pointer'  is an infrared sensor that senses the LEDs within the sensor-bar.  It doesn't matter what kind of TV you have, but if you're sitting at a really bad angle relative to your TV or really far away from your TV, you'll need a better sensor bar.  If you're having problems with infrared light leakage, as some have pointed out earlier, decrease the sensitivity of the infrared sensor.  

I made my own USB-powered sensor bar because we sit really far from our 50" set.  It makes the pointing extremely precise and very nice to use -- the only thing is that I made the sensor bar a little *too* big so you have to be almost the full distance away from the TV to use it.  When I next have 30 minutes free that I don't feel I have to dedicate to gaming (God I love Strikers) I will probably make a slightly narrower sensor bar.

Or you could buy custom sensor bars too for odd configurations.  If the infrared pointing isn't working extremely well you're probably sitting too far away or could benefit from a brighter-LED sensor bar.



GranTurismo said:
I was playing the wii on a 32 inch TV and was about 6-8 feet away. The other two people playing it had little to no problems controlling it. I played wario ware, zelda, monkey ball and elebits. I could not control the game perfectly in any of these games, this was before i even hated the wii and i really wanted to like the system because i was thinking about buying one.

I'm pretty sure there is nothing wrong with the wii-mote. If i had these problem i'm sure other people had these problems.

How many games can you control perfectly? I can't control Halo perfectly and most people that prefer mouse and keyboard can't either, does that mean all FPS games control schemes are shoddy and inaccurate? As for just not being able to play those games, I'm sorry to tell you this, but you just might be inept. My mom and grandma can control the Wii fine, I have incredibly shaky hands and I can control it fine, my 6 year old nephew can control it fine. For some reason I'm getting the picture in my head that you tried Warioware, failed at one of the mini games because you couldn't figure out what you were supposed to do in the 5 seconds, and immediately decided the Wii sucked. And what I was talking about where you're sitting, you can sit off center to the TV, that's fine, you just can't be too far off center. You're right, it would be silly for a party machine not to be able to accommodate people sitting to the side and Wii does accommodate that. Pretend there's a 45 degree cone coming from your sensor bar, that's what you need to be in. That's a pretty decent area and I'm guessing if it was due to you being in the wrong spot, you were outside of that cone.

One of the gamer's biggest/oldest excuse for sucking at a game... Blame it on the controller.

Edit: 300th post! BRUSH YOUR TEETH! (300 PG version spoof)



i think he does have a point and i love my wii

to many DEVS are just rushing jobs to get the fst buck...but no where do i see wii fans just lying down and taking it--we are among the first to complain about the "sloppy" waggel--after all we aer the ones trying to get games to show the other systems we can play in this Gen



 

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GranTurismo said:
twesterm said:
GranTurismo said:
I've played a bunch of games using the wii-mote and i must say it is very sloppy and very hard to control. I even had to have another person navigate the wii menu to get me into the game because it was impossible to control the icon on screen to get to the game. I'm sure i'm not the only person to have these problems.

3) you were standing off to the side of the TV. I'm guessing it was option 3) and in that case, you're not likely able to control the Wii well at all. That isn't a shoddy control scheme, that's just a design limitation (see that awesome spin?). Try standing in the middle of the TV or even slightly on the side and try again. I'm guessing your friend was in the right spot and didn't have a problem while you were sitting in a chair or something off to the side. If it wasn't option 3), well, then I don't know because pointing and clicking isn't that hard.

Number 3 seems to be the only thing that it could of been. He was in direct view of the TV while i was slighty to the right. But this was only by 1-2 feet. Next time when i play the wii i'll play it in the direct center of the TV. If the wii is meant to be a party toy then why would i need to be in the direct center of the Tv to play the game perfectly. Would this not destroy the party feel of the system.


 If there were 3 people and 2 of them were having no problem, and you were not in the center then that means that somebody else was probably in a similar or more extreme position than you were and not having any problems.  Which means it was either you or the remote. It could be either.

I have had 4 people play MP8 pointing from all sorts of angles at distances ranging from 8-12 ft and had little or no problems.  Most of the issues occur when pointing at the screen initially as the cursor locates itself.  Once the initial jump is done everything settles in and I am able to look down the Wiimote like a site and see that it lines up pretty well from just about any angle I can sit at in my living room and from distances beyond what they recommend.  

I will point out that my friend has had problems with low batteries causing his distance to be shortened.  With better batteries, preferably rechargeables, and remembering to recharge them, there should be no technical problems. 



To Each Man, Responsibility

Any of you old(ish) schoolers remember when Shiny Entertainment meant something? Y'know, before Enter the Matrix? *shudder*



There is no such thing as a console war. This is the first step to game design.

lolita said:

One of the gamer's biggest/oldest excuse for sucking at a game... Blame it on the controller.

Edit: 300th post! BRUSH YOUR TEETH! (300 PG version spoof)


 This is delicious!!



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

BenKenobi88 said:
lolita said:

One of the gamer's biggest/oldest excuse for sucking at a game... Blame it on the controller.

Edit: 300th post! BRUSH YOUR TEETH! (300 PG version spoof)


 This is delicious!!


FROSTIIIING! :P



Why are so many attacking the person instead of what he stated? Either agree or disagree with him but it's tiring to see people bash the man, he's done far more for videogames than the people here bashing him have.