Wow hardcore gamers talking about motion Devices.....Ive seen it all
Wow hardcore gamers talking about motion Devices.....Ive seen it all
Blaze said:
hahah clearly you win |
Thanks, that blaze guy is just another fanboy that discovered the true next ge...
oh wait :x
Keep_the_change said:
Its all over the internet already, even there is a topic on here about that. IGN's is too slow in here at my PC, or I would link it for you. |
Did that and the only link brought back by google that had someone calling Milo bullshit was this thread. Not saying it doesnt exist, but havent found it yet.
Only hands on with Milo I found is below and it seems pretty darn positive.
http://www.joystiq.com/2009/06/02/taking-a-walk-with-milo-molyneuxs-project-natal-game?icid=sphere_blogsmith_inpage_joystiq
Its libraries that sell systems not a single game.
The news coming out of E3 this week had got me thinking about something I had been wondering about for awhile and I think I finally have an answer. The question I have been pondering for awhile is "Why do companies that create a shift within a market inevitably become a dominant player within the market, and why are they so hard to unseat even by companies with (arguably) 'better', or at least flashier, technology?"
I’m starting to think that the answer to this question is heavily related to what drove each company to produce the product they did.
The companies who created a shift in the market seemed to notice a problem within the market which was limiting growth or (possibly) leading to the inevitable destruction of the market. They then took their understanding of the problem, envisioned the market in a way where it would not be bound by that problem, and built a product to act as a bridge between how the market currently existed and the healthy market they envisioned. In contrast, their competition seems to notice the success they achieved and their response seems to be about fixing a limitation they see in the product; and they seem to have little interest in actually solving the problem that the first company noticed, or even be aware that it exists.
Now, how this relates to the news of this E3 is that Nintendo noticed that the market in Japan was stagnating and theorized that this was caused because the growing complexity in the interactions required to play videogames were acting as a barrier to people playing these games. As anyone who has played modern videogames can tell you, there is some truth to this hypothesis being that some game developers would expect you to use two analogue sticks, press four buttons and juggle a possum to perform simple acts like opening a door. Nintendo’s solution to this problem was the Nintendo DS and Wii which added to the conventional button and analogue stick/digital pad combo with more expressive input devices which allowed for more complicated actions to be performed in more intuitive fashion.
Internally, Nintendo’s awareness of the problem has driven them to design all of their games ("Core" or not) in a way that the new control methods are (almost) always used when they can provide a more intuitive experience for the user; which (in turn) has made the Wii far more accessible to everyone.
Now Microsoft and Sony did not look to motion controls because they saw their own games being limited by conventional controllers, and the only reason they are moving in that direction is because Nintendo has been so successful. We see this in their actions surrounding their new controller as there is no talk about making their next instalments of existing games fully compatible with these new devices. As a result, few games will ever be developed for these input devices and most of those that are will be an attempt to exploit the "Casual" market without understanding it; which will probably result in games which have a patronizing quality to them to the gamers they are trying to attract.
To put it another way, when Microsoft tells us that the next core-instalment of Halo will be designed to require Project Natal, or Sony tells us that Grand Turismo 5 is dropping support for the Sixaxis/Dual Shock 3 in favour of the Purple Wand, I will begin to think they are serious and will be able to take advantage of these technologies to compete directly with the Wiimote/Wii MotionPlus.
I agree
The only thing natal can do that PSEYE can't is the full body motion control( because of having 2 lenses so it has a depth perception unlike pseye) , which atm doesn't work that well seeing your sig.
Voice and face recognition and navigating menus shouldn't be too hard on PSEYE with the right software.
"Kinect" Games I am really excited about (Click for videos)
Kinectimals Dance Central Kinect-Sports Kinect-Adventures Your Shape Kinect-Forza
Owner of :
slim
1000
+
80GB ![]()
DSlite
I'm sorry guys but the Wii remotes wins here. Sony's controller is just gimmick and copy of the Wii remote and we all know the original is always better.
| Keep_the_change said:
First place: goes obviously to wii motion plus since it is here already, revamping an experience Wii owners have since '06 when Sony and Microsoft weren't interested in fad gimmicks. It acts with 1:1 flawlessly accuracy.
Second place: Sony's purple wand. It acts with 1:1 flawlessly accuracy just like the WM+ but it requires a camera. Also, second hand attachment seems not to be available.
Third Place: Not in the same field as Sony and Nintendo Motion Control. Feels like a revamped Eye Toy, adds nothing really new in the gaming market. Project Milo was confirmed by IGN that the trailer shown was pure bullshit, unresponsive character that was just able to recognize a shirt color with the help of a developer controlling the game. For further enjoyment just look at my sig.
WELL BAM! There it is :D |
Sony's tech is actually far more advanced then Nintendo's.
Think of this. The Wii Remote can only track arm motions. Even with the balance board you would have limited body motion.
In a game like red steal 2 you have to use the nunchuck joystick to move. Imagine a sword game when while you do have a joystick to do m assive large scale movement. If your bring charged you just take a step to the left, stick the wand aka sword in game out, and the moronic AI charging you rams his head into the sword blade while you side stepped in real life while moving the controller into position for where the sword ingame would be to accomplish the scene I just made up.
So really the real loser in this race is Nintendo. They only track the arms while Sony tracks everything and Microsoft tracks body movement but just not specific point tracking. I don't believe Microsoft's tech would be good at quick and accurate motions of the arm like Sony's wand and the Wii Motion + but should be able to track it well enough to put them ahead of Nintendo.


You know what? To paraphrase "The Rock" It doesn't matter if its better or not, is the ipod the best mp3 player on the market? Nope and it hasn't been for years, but it is synonmous with the mp3, just as regardless if sony's or m$'s tech is better Nintendo is synonmous with Motion controls. I mean lets be real when Sony unveilled their latest rip-of- I mean creation you could hear the thoughts of people, thinking ok so they just copied Nintendo..again.
Bet between Slimbeast and Arius Dion about Wii sales 2009:
If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.
If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.
| Dark_Rulez89 said: Wow hardcore gamers talking about motion Devices.....Ive seen it all |
When the companies who make their console of choice start doing something like da waggle, then they get interested, and it becomes important.
As far as I am concerned Wii Motion Plus > anything else now. It will be out shortly, and is set to do what it promises, and it has a price point, plus looks to have game support, and the price isn't bad. As far as Sony and Microsoft, neither one has a product set to be in the market this year, and no know price point. Real product that works > vapor.