Strategyking92 said:
Kantor said:
Strategyking92 said: I would think epic learned something from the sales disaster of the last UT. |
|
Exactly.
If UT3 was sold on the 360 as a timed exclusive first, it would have sold 700k lifetime, with the ps3 version selling around 200k - 400k. I just don't think this blindly though:
1. this would have been coming off of the first gears of war, where they are known better than on the ps3.
2. 360 fans almost matched the sales from the ps3 even though it was released 6-8 months later.
3. You can also compare this game to bioshock sales, and see the effects of a delay.
4. shooterbox fans usually buy FPS's.. And every (almost?) FPS has sold better on the xbox 360.
No doubt this delay also hurt any chances of DLC for the game as an extra source of revenue, since the multiplayer community abandoned the game because by the time the game came out, much better shooters were on the way. Halo 3 being the highlight.
I would like to see your reasonings for why the xbox version didn't sell well and the amount the ps3 version sold was good though. This isn't cutting it, considering all the B*S* sony fans spill about the bioshock delay causing that big a loss in sales.
|
It may have been timed exclusive, yes, but timed exclusives on more popular platforms (like RE4 from GC to PS2) can outsell the original. 6 months is not a long time (although 14 months is). When UT3 released on PS3, the PS3 had 7.29 million units sold (and that's just the NA release date- there was quite a staggered launch, didn't arrive in Europe until late February). When it released on 360, the 360 had 19.34 million units sold.
Part of it is the timed exclusivity, part of it is the fact that the 360 version released at a slow time in the year.
But why did they make it PS3 timed exclusive in the first place?