griffinA said: This is a popular argument in all forms of entertainment. Whether the villians should be realistic (a la Macbeth) or clear cut and clearly evil (a la the emperor in Star Wars). On the one hand, we have Realism in it's effort to make a realisitic story that is believable to the participants. On the other, we have Romanticism which strives to represent a primal aspect of life in it's fairy-tale like stories.
I personally perfer the Romantic side. As games are similar to fairy-tales, I don't want to hear if the villian is somewhat justified or there is moral ambiguity around the whole situation. Fighting against a "bad person" is something that is immortal and should always be told. They even transcend specific time periods or cultural differences. |
While I get what you say, no one is evil just for the sake of being evil. Having a very evil villain without any past or motivations whatsoever is a bad storytelling device, and one that for me makes no sense. Of course, you can have very evil villains that are really well developed, they lack any moral ambiguity but you don't feel like they're just "for the sake of being the evil villain". Case in point, Luca Blight had nary a redeeming feature, but it's not like he didn't have a reason, seeing his mother being raped in front of him as a powerless kid made him realize that only powerful men have success, thus he seeked power for that reason, because he understood that any powerful man has the right to crush any powerless one. That's a good reason (in a nutshell, of course), and it doesn't feel like the character has no background.
I don't think the two "types of villain" as you put it are that mutally exclusive. It's just that sometimes developers don't realize they can use both sides. Personally, I'll always take a good developed villain, without caring if its a "totally evil one" or a "moral ambiguous one". Yet, most of the best developed villains are the moral ambiguous ones, that's a fault of RPG storytelling that can't develop well the "totally evil ones"