By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - New TRICO project details

Last week, PlayStation LifeStyle shocked the world by leaking an early trailer of the third game to take place in the ICO universe, codenamed TRICO.  The video shot up the ranks, it was the most viewed video on YouTube the day it launched, and has placed in the top 5 for the most viewed this week.  We've done some digging about the game and come up with some new intel.  Like the trailer itself, these are all old and could possibly have changed over the course of the development period.  Take them with a grain of salt.

-The 'trailer' was never actually meant to be a trailer of any kind.  It was an internal tech video, meant to show off what other Sony internal studios were working on.  Theatrical aspects, such as the cinematography, aren't necesarily representative of the title, and that's also why it has copyrighted music, instead of an original compositon.

-Internet chatter slates the video as being a year old.  While we aren't clear on the exact age of the video, it's much closer to 2 years.  It was shown at Sony's Santa Monica studios in November 2007 as part of the annual GameShare event, where Sony's internal studios show off their projects to the other branches of the world.  It reached SCEE's offices in the winter of 2007 as well. It was also shown alongside a playable demo of Heavy Rain, and that demo was NOT the taxadermist demo shown last year, but a different one altogether.

-The leaked video is actually a cut version of the video.  The original video was much closer to being 5 minutes long.

-The video's release in proximity to E3 are purely coincidental.  The trailer is from 2007, so it's no confirmation that the game will appear at E3, although that also doesn't mean that it won't, either.

-One of the possible control schemes of the game supposedly involves using the Sixaxis to control the beast and the joysticks to control the player character, so simultaneous control was possible.

-Character models and animation aren't representative of the final game.  Check the differences between the NICO trailer and the final version of Shadow of the Colossus for an accurate comparison.

-The original video projected a 2009 release date, though the game won't likely be out until 2010.  This is partly to prevent any conflicts in scheduling with other releases, although the game is also progressing slowly as well.  Game director Fumito Ueda is notorious for his perfectionism.


http://www.ps3center.net/news/3039/new-trico-project-details/




Can't wait to see a 2009 trailer of the game!



Around the Network

3 threads on the same thing....

It looks like you were first some I'm posting here.

[Space Reserved for comment]

EDIT: Intersting control scheme, but it sounds like it would take some serious getting used to...

2010??? Saw that coming...



4 ≈ One

Lol, beat me to this article by like 23 seconds.



^lol gotta be quick



well i hope the game is as awesome as the video was



hello how are you.

Around the Network

The control scheme sounds pretty difficult on paper, its hard enough to cordinate hand eye much less split our concentration on two seperate movement sets! But I can see how it could be awesome if pulled off right!




Gilgamesh said:

Last week, PlayStation LifeStyle shocked the world by leaking an early trailer of the third game to take place in the ICO universe, codenamed TRICO.  The video shot up the ranks, it was the most viewed video on YouTube the day it launched, and has placed in the top 5 for the most viewed this week.  We've done some digging about the game and come up with some new intel.  Like the trailer itself, these are all old and could possibly have changed over the course of the development period.  Take them with a grain of salt.

-The 'trailer' was never actually meant to be a trailer of any kind.  It was an internal tech video, meant to show off what other Sony internal studios were working on.  Theatrical aspects, such as the cinematography, aren't necesarily representative of the title, and that's also why it has copyrighted music, instead of an original compositon.

-Internet chatter slates the video as being a year old.  While we aren't clear on the exact age of the video, it's much closer to 2 years.  It was shown at Sony's Santa Monica studios in November 2007 as part of the annual GameShare event, where Sony's internal studios show off their projects to the other branches of the world.  It reached SCEE's offices in the winter of 2007 as well. It was also shown alongside a playable demo of Heavy Rain, and that demo was NOT the taxadermist demo shown last year, but a different one altogether.

-The leaked video is actually a cut version of the video.  The original video was much closer to being 5 minutes long.

-The video's release in proximity to E3 are purely coincidental.  The trailer is from 2007, so it's no confirmation that the game will appear at E3, although that also doesn't mean that it won't, either.

-One of the possible control schemes of the game supposedly involves using the Sixaxis to control the beast and the joysticks to control the player character, so simultaneous control was possible.

-Character models and animation aren't representative of the final game.  Check the differences between the NICO trailer and the final version of Shadow of the Colossus for an accurate comparison.

-The original video projected a 2009 release date, though the game won't likely be out until 2010.  This is partly to prevent any conflicts in scheduling with other releases, although the game is also progressing slowly as well.  Game director Fumito Ueda is notorious for his perfectionism.


http://www.ps3center.net/news/3039/new-trico-project-details/


 


Can't wait to see a 2009 trailer of the game!

 

I still think the release was intentional, to generate a buzz in advance of E3.

Honestly:

1. Why would they release a cut version of the trailer?  They leak a video to generate hits, and cut off half of it, presumably to prevent spoilers from what I've heard about the full trailer.  Did they do this just out of the goodness of their hearts?  Pfft.   If they wanted hits, they'd have shown the whole thing.  This was obviously planned.

2. If it was an unintentional leak, why wouldn't Sony have asked them to take it down?   They seem to not care about the matter.

And if you recall, they first announced God of War III a few months before the E3 at which they showed it, by way of the God of War: Chains of Olympus manual last year.  They've been known to do things like this before, for their more anticipated titles.  For new IPs like MAG, however, they tend to go the surprise route with the announcement.  It wasn't one of those games that we all knew was coming, and were just waiting to hear more about.  Trico and GoWIII, however, are those types of titles.  They types that we're all chomping at the bit to find out more about.



Gilgamesh said:

Last week, PlayStation LifeStyle shocked the world by leaking an early trailer of the third game to take place in the ICO universe, codenamed TRICO.  The video shot up the ranks, it was the most viewed video on YouTube the day it launched, and has placed in the top 5 for the most viewed this week.  We've done some digging about the game and come up with some new intel.  Like the trailer itself, these are all old and could possibly have changed over the course of the development period.  Take them with a grain of salt.

-The 'trailer' was never actually meant to be a trailer of any kind.  It was an internal tech video, meant to show off what other Sony internal studios were working on.  Theatrical aspects, such as the cinematography, aren't necesarily representative of the title, and that's also why it has copyrighted music, instead of an original compositon.

-Internet chatter slates the video as being a year old.  While we aren't clear on the exact age of the video, it's much closer to 2 years.  It was shown at Sony's Santa Monica studios in November 2007 as part of the annual GameShare event, where Sony's internal studios show off their projects to the other branches of the world.  It reached SCEE's offices in the winter of 2007 as well. It was also shown alongside a playable demo of Heavy Rain, and that demo was NOT the taxadermist demo shown last year, but a different one altogether.

-The leaked video is actually a cut version of the video.  The original video was much closer to being 5 minutes long.

-The video's release in proximity to E3 are purely coincidental.  The trailer is from 2007, so it's no confirmation that the game will appear at E3, although that also doesn't mean that it won't, either.

-One of the possible control schemes of the game supposedly involves using the Sixaxis to control the beast and the joysticks to control the player character, so simultaneous control was possible.

-Character models and animation aren't representative of the final game.  Check the differences between the NICO trailer and the final version of Shadow of the Colossus for an accurate comparison.

-The original video projected a 2009 release date, though the game won't likely be out until 2010.  This is partly to prevent any conflicts in scheduling with other releases, although the game is also progressing slowly as well.  Game director Fumito Ueda is notorious for his perfectionism.


http://www.ps3center.net/news/3039/new-trico-project-details/




Can't wait to see a 2009 trailer of the game!

Nitpicky I know but:

"-Character models and animation aren't representative of the final game.  Check the differences between the NICO trailer and the final version of Shadow of the Colossus for an accurate comparison."

How is a comparison between trailer and finished game of an entirely different game on a last gen system meant to be an accurate comparison? An indicative comparison perhaps.

I imagine there won't be a helluva lot of times when you will need to use sixaxis and analog sticks at the same time. Obviously only when boy is riding the beast and the game requires the boy to be doing some stuff at the same time. That can't be the sum total of all action in the game because if it was it would get tiresome pretty quickly. It'll be there to inject some gameplay challenge in strategic places.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Is it just me or does that "dog monster thing" look ugly as sin?




Times Banned: 12

Press----------------> <----------------Press

Undying said:
Is it just me or does that "dog monster thing" look ugly as sin?

It's just you, seeing through your special goggles.



(Former) Lead Moderator and (Eternal) VGC Detective