arsenicazure said:
Viper1 said:
arsenicazure said: Nintendo realised, with their gamecube.. that if your system wasnt different enough.. it will get shot down to oblivion.. case in point gamecube.. which was more powerful than the PS2, graphically- failed to get on top- simply coz it had nothing extra to offer.
I think the current wii hardware is, well.. pathetic.. they could have atleast aimed for a 720P console. It would have made the wii look so much better on HD monitors.
Overall I see the wii limiting designers ability to have huge open worlds, AI or physics in game- motion control is gr8 tech but if it is limited to stupid swinging and bowling movements than we are not progressing, we are regressing. Maybe the wii2 will rectify this maybe the 3d cam on the 360 will.. but for now.. 50 million of us are playing hardware designed nearly a decade ago- and paying $250 for it. |
Daggerfall. Came out in 1996 and emcompassed a game world of over 62,000 square miles. Oblivion was just 16 square miles. I don't think the Wii is limiting the size of open game worlds.
A.I. is not really any better on PS3/X360 than on Wii. It's pretty dumb regardless of console.
Physics. You do know the Wii has support for Havok and even the nVidia PhysX SDK is available free of charge to all Wii developers? Go play some Boom Blox and then try questioning the Wii's physics capabilities.
And finally if you'e going to generalize Wii's gesture controls, don't bother debating because it just makes you look bad. Go play The Godfather: BlackHand Edition. I doubt you'll consider it stupid swinging bowling motions then.
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daggerfall.MSDOS game.Really?? I havent played that but im assuming miles and miles of empty terrain/broken game terrain isnt anyones idea of fun.
A.I. is important.. not everyone is into online playing. On that note the wii is definitely limiting gamers- friend lists, codes et al.
bloom box has decent physics. agreed
Wii's gesture controls are simplistic- heck isnt that why nintendo is introducing wii motion plus. So that they get it to be more accurate. If your gonna use godfather; im going to say sonic and the black knight has the WORST implememntation of motion tech yet. Does that mean all wii motion games suck. NO. But on most titles- it isnt implemented correctly. Try playing guilty gear with the wiimote, its a pain.
I feel nintendo have thrown us down some really really outdated hardware. The wii is graphically nothing more than a gamecube turbo. Nintendo were on top of the game with SNES/N64/GC hardware wise- wii is very underpowered. Even if nintendo had blonked down a basic dual core athlon X2 with a geforce 5/6 level card the games would looked fantastic.well.. maybe next time round...
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Why are you assuming the game is miles of broken gamer terrain and assuming the game isn't fun? Point is open world game size isn't being limited by Wii. Spider-Man: Web of Shadows is 15 square miles of tall buildings, enemies, pedestrians, traffic, etc... Remember that Oblivion is just 16 square miles.
A.I. sucks regardless of console. But why did you divert from the A.I. issue right into online? Sure the Friends Code thing could be a whole lot better but it's vastly improved over GC, is it not? Remember that Wii was designed to be more socially interactive with people around you so even what little online capabiltiies it does have should be considered a nice addition. It was never meant to challenge Xbox Live.
Gesture based implementation is at the mercy of the developer, not Nintendo or the technology itself. That's like saying a technically ugly PS3 game is the fault of Sony and the PS3.
Compared to PS3 and X360 it does have some outdated hardware though at the same time it has some very cutting edge hardware. The accelerometer technology (which allowed for rumble from day 1), the dual slot loading disc feature (only slot loading disc tray to accept both standard and mini sized disc based mediums at launch), built in Wi-Fi (what's that MS?), very fast 1T-SRAM, incredible efficiency and more. Wii was neer designed to directly fight with PS3/X360 in a hardware race. It was designed to offer a unique way to play games while providing developers a cheaper alternative to the bloating budgets of game development. If Nintendo upped things to much then they'd cancel out some of the bigger business side benefits they've established.
Also, they'd never be able to use a dual core Athlon or Geforce GPU because their contracts are with IBM for CPU and ATi (now AMD) for GPU.
Finally, it was stated before Wii even launched that their next console would be fully HD capable. How much more powerful is unknown but with GPU technology these days even a low end ATi GPU would easily grant their next system full HD capabilities.