| Hephaestos said: except your 60$ a pop is a bit high :p more like 30$ to be conservative (and consider sales after price drops).... still a good 40M for a 10M investment :p * that makes it a 30-40M profit.... so not as expensive as you said... but still high.... and do consider the value for konami to have their team available to other things than porting... which is why I believe 20-30M is probably what Sony would have to cash out. (I said 20 earlier :p) For MS... it's a different story, fans might not jump ship due to PS loyalty and there the overall sales might decrease.... so yeah 100M for exclusivity might be a good estimate :p |
many times ports are done by a third party coding company. The actual (wholesale price) of games are usually $48 a tad higher for fast moving titles. For price drops they typically have only gone down for 3 reasons, 1. sales for the publisher have reached their initial goal and demand is still there but it has tapered off and now its just gravy, 2. sales were completely flat and they have to unload stock (the retailer ends up being the big loser if this happens), 3. Store has an individual sale to move units to cash in on a marketing kickback agreement.









