| imarc said: I haven't followed development of this game too much. Is the control scheme similar to that of Metroid Prime 3? If so, that will automatically make it better than most of the FPS games I've played in my life. |
The controls were insprired and borrowed from Metroid Prime 3 Corruption as well as other games. Read about it on it's wiki http://en.wikipedia.org/wiki/The_Conduit
Honestly, there is a ton of reasons why this game is at least worth pursuing.
EDIT:
Here are some considerations , to put this to rest...
-Metroid Prime Series & Call Of Duty are both very well recognised franchises , mabe COD moreso to the general consumer.
-Call Of Duty sold 5.46 Million on the 360 (more than 2X the Wii)with about 60% of the Wii's install base
-There's nothing about the Conduit that apears to apeal to the Wii Fit , Wii Play type demographic , this game is clearly aimed at the traditional gamer.
-Assuming that Conduit has as much as 50% the success Call Of Duty 5's success it will only sell around 550k
I think alot of Wii fans will be shocked/disapointed by the result.
I think you're being a tad too harsh. I understand your fears, but you should be a little more optimistic. The Metroid series still isn't as very well recognized as you may think (at least not here in europe), it's always been more that silent series that pops up once in a while but people would rather play the other multiplayer shooters. CoDWaW understandably sold less on Wii than it did on PS3/X360 as i'm sure a lot of people are aware that the game is totally inferior (bar controls) on Wii than the others. The story and art style of Conduit, as HVS said, was done to appeal to everyone
"The theme is very much in the mindset of going for that Hollywood blockbuster feel."
The game has potential to sell very well if HVS/SEGA play their cards right, i'm sure if they do TV adds, maybe of some of the trailers and show the awards the game has already won, it may catch some people's attention. It wont of course sell like Halo/CoD, but it can do pretty well.
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