S.T.A.G.E. said:
Thats not true. In WRPG's characters develop throughout the story into great heroes. In JRPG's it is already assumed they are great heroes and thats why you are playing as them. With WRPG's you make the story, in JRPG's the you're just following a linear string. I saw the Combos in White knight chronicles and they were extremely redundant. I grew bored seeing the same character juggling his opponent in the air; However, I liked the shield block and strike technique. The combos were boring, so eventually I turned it off. The knight still looks pretty cool though. It's good that JRPG's are becoming more like WRPG's though, because they weren't RPG's before. |
They develop into great heroes and JRPG character stay the same throughout. Ok, bud, what JRPGs have you played?
You are playing off of an omnious stereotype. There is far more character development in Lost Odyssey and Tales of Vesperia together than in Fallout, Oblivion, Mass Effect, and Fable II combined.
To italicized: Again another stereotype. But in reality, other than a few different dialogues and a different ending (which JRPGs have been doing for years) you don't make the story. The closest thing I've come to in WRPGs where your choices actually affect anything is in Fable II where you paid money to develop Westcliff. Even then, it didn't effect the story in any way, just was a nice add-on.
To Bolded: How is it becoming like a WRPG again? Enlighten me.







